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Advances in artificial reality and tele-existence : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006 : proceedings

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Cover of 'Advances in artificial reality and tele-existence : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 Gesture Recognition Based on Context Awareness for Human-Robot Interaction
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    Chapter 2 Evolving Creatures in Virtual Ecosystems
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    Chapter 3 The Application of Affective Virtual Human in Intelligent Web Tutoring System
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    Chapter 4 Extracting Behavior Knowledge and Modeling Based on Virtual Agricultural Mobile Robot
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    Chapter 5 Human Motion Interpolation Using Space-Time Registration
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    Chapter 6 Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display
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    Chapter 7 VirtualPhonepad : A Text Input Tool for Virtual Environments
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    Chapter 8 An Animation System for Imitation of Object Grasping in Virtual Reality
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    Chapter 9 Generating Different Realistic Humanoid Motion
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    Chapter 10 Handheld AR for Collaborative Edutainment
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    Chapter 11 VR-Based Simulation for the Learning of Gynaecological Examination
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    Chapter 12 Visual Perception Modeling for Intelligent Avatars
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    Chapter 13 Steering Behavior Model of Visitor NPCs in Virtual Exhibition
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    Chapter 14 Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems
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    Chapter 15 A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
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    Chapter 16 A Tangible User Interface for Remote Collaboration System Using Mixed Reality
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    Chapter 17 Multi-sensor Data Fusion Based on Fuzzy Integral in AR System
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    Chapter 18 AR Baseball Presentation System with Integrating Multiple Planar Markers
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    Chapter 19 An Efficient 3D Registration Method Using Markerless Image in AR-Based CNC Machining Simulation
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    Chapter 20 Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
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    Chapter 21 AR Table Tennis: A Video-Based Augmented Reality Sports Game
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    Chapter 22 Enhancing Immersiveness in AR-Based Product Design
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    Chapter 23 Personal Information Annotation on Wearable Computer Users with Hybrid Peer-to-Peer Communication
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    Chapter 24 An Initialization Tool for Installing Visual Markers in Wearable Augmented Reality
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    Chapter 25 Increasing Camera Pose Estimation Accuracy Using Multiple Markers
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    Chapter 26 Exploring Human-Robot Interaction Through Telepresence Board Games
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    Chapter 27 Projected Reality – Content Delivery Right onto Objects of Daily Life
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    Chapter 28 An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
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    Chapter 29 An Augmented Reality System for Computer Maintenance
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    Chapter 30 Multi-view Video Composition with Computer Graphics
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    Chapter 31 Floating Virtual Mirrors: Visualization of the Scene Behind a Vehicle
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    Chapter 32 A Scalable Framework for Distributed Virtual Reality Using Heterogeneous Processors
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    Chapter 33 A Collaborative Virtual Reality Environment for Molecular Modeling
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    Chapter 34 An Interest Filtering Mechanism Based on LoI
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    Chapter 35 Study on Data Collaboration Service for Collaborative Virtual Geographic Environment
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    Chapter 36 VCS: A Virtual Collaborative Space Based on Immersive Teleconferencing
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    Chapter 37 A Scalable HLA-Based Distributed Simulation Framework for VR Application
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    Chapter 38 Location-Based Device Ensemble Architecture for a Spatial Reality Enhancement of Distributed Multimedia Presentation
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    Chapter 39 Air-Jet Button Effects in AR
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    Chapter 40 Perceptualizing a “Haptic Edge” with Varying Stiffness Based on Force Constancy
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    Chapter 41 Multi-sensory Perception of Roughness: Empirical Study on Effects of Vibrotactile Feedback and Auditory Feedback in Texture Perception
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    Chapter 42 The Research of Spiritual Consolation Object with the Function of Affective Computing
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    Chapter 43 Real Time Dynamics and Control of a Digital Human Arm for Reaching Motion Simulation
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    Chapter 44 Emotion Recognition Using Physiological Signals
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    Chapter 45 Animation Preserving Simplification for MPEG Based Scalable Virtual Human
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    Chapter 46 A Virtual Reality Training System for Robot Assisted Neurosurgery
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    Chapter 47 The Experiment of Improving Students’ Spatial Ability by Using VGLS
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    Chapter 48 Sketch Based 3D Animation Copy
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    Chapter 49 Extracting Space Welding Seam for Virtual Teach-In of Robotic Welding System
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    Chapter 50 Primary-Color-Based Spatial Layout Features and New Image Matching Algorithm Based on Dual Features
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    Chapter 51 Ridge-Valley Lines Smoothing and Optimizing
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    Chapter 52 Mynews: Personalization of Web Contents Transcoding for Mobile Device Users
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    Chapter 53 Visualization Application in Clothing Biomechanical Design
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    Chapter 54 Robot Position Estimation and Tracking Using the Particle Filter and SOM in Robotic Space
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    Chapter 55 Robust Motion Tracking in Video Sequences Using Particle Filter
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    Chapter 56 Fast Motion Estimation Using Spatio-temporal Correlations
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    Chapter 57 Bi-directional Passenger Counting on Crowded Situation Based on Sequence Color Images
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    Chapter 58 Moving Object Detection Based on a New Level Set Algorithm Using Directional Speed Function
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    Chapter 59 An Integrated Robot Vision System for Multiple Human Tracking and Silhouette Extraction
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    Chapter 60 Disparity Weighted Histogram-Based Object Tracking for Mobile Robot Systems
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    Chapter 61 Towards Robust 3D Reconstruction of Human Motion from Monocular Video
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    Chapter 62 Wavelet Scalable Video Coding with Minimal Average Temporal Distance for Motion Estimation
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    Chapter 63 Single Camera Remote Eye Gaze Tracking Under Natural Head Movements
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    Chapter 64 High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique
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    Chapter 65 A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow
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    Chapter 66 Reducing Interrupt Latency at Linux Kernel Level for Real-Time Network
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    Chapter 67 Investigation of Surface Integrity in the Case of Chemical Mechanical Polishing Silicon Wafer by Molecular Dynamics Simulation Method
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    Chapter 68 Independent Component Analysis Approach for the Neurobiological Recording Data
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    Chapter 69 Real-Time Virtual Surgery Simulation Employing MM-Model and Adaptive Spatial Hash
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    Chapter 70 Creating Dynamic Panorama Using Particle Swarm Optimization
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    Chapter 71 Real-Time and Realistic Simulation of Large-Scale Deep Ocean Surface
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    Chapter 72 Exploiting Frame-to-Frame Coherence for Rendering Terrain Using Continuous LOD
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    Chapter 73 Light Field Modeling and Its Application to Remote Sensing Image Simulation
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    Chapter 74 Simple and Fast Terrain Rendering Using Graphics Hardware
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    Chapter 75 Animating Grass in Real-Time
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    Chapter 76 Gaussian Mixture Model in Improved HLS Color Space for Human Silhouette Extraction
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    Chapter 77 Geometry Compression Using Spherical Wavelet
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    Chapter 78 Dynamic Radiosity on Multi-resolution Models
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    Chapter 79 Mesh Simplification Algorithm Based on N-Edge Mesh Collapse
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    Chapter 80 3-D Personalized Face Reconstruction Based on Multi-layer and Multi-region with RBFs
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    Chapter 81 Recognition and Location of Fruit Objects Based on Machine Vision
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    Chapter 82 A New Algorithm of Gray Watermark Embedding
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    Chapter 83 A Semiautomatic Nonrigid Registration in Liver Cancer Treatment with an Open MR System
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    Chapter 84 Example-Based Realistic Terrain Generation
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    Chapter 85 Bayesian Mesh Reconstruction from Noisy Point Data
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    Chapter 86 Efficient Retrieval of 3D Models Based on Integer Medial Axis Skeleton
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    Chapter 87 Implicit Surface Boolean Operations Based Cut-and-Paste Algorithm for Mesh Models
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    Chapter 88 Meshes Simplification Based on Reverse Subdivision
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    Chapter 89 Kd-Tree Based OLS in Implicit Surface Reconstruction with Radial Basis Function
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    Chapter 90 Retrieving 3D CAD Model with Regional Entropy Distributions
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    Chapter 91 Virtual Tang-Style Timber-Frame Building Complex
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    Chapter 92 An Accelerating Rendering Method of Hybrid Point and Polygon for Complex Three-Dimensional Models
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    Chapter 93 User Mediated Hypermedia Presentation Generation on the Semantic Web Framework
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    Chapter 94 Progressive Transmission of Vector Map Data Based on Polygonal Chain Simplification
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    Chapter 95 Image-Based Fast Small Triangle Rasterization
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    Chapter 96 On Volume Distribution Features Based 3D Model Retrieval
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    Chapter 97 Personalized Model Deformation Based on Slice Space Representation
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    Chapter 98 Flexible Camera Setup for Visual Based Registration on 2D Interaction Surface with Undefined Geometry Using Neural Network
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    Chapter 99 Painterly Rendering with Vector Field Based Feature Extraction
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    Chapter 100 Reducing Time Cost of Distributed Run-Time Infrastructure
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    Chapter 101 Wearable Multimodal Interface for Helping Visually Handicapped Persons
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    Chapter 102 Personalized Primary Port: Analysis of User View for the Smart Environment
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    Chapter 103 Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications
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    Chapter 104 Interactive Collaborative Scene Assembly Using AR on Mobile Phones
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    Chapter 105 Design of the Multimedia Communication Protocol and System for Wireless LAN
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    Chapter 106 Representation of Color in Ancient Noh Masks
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    Chapter 107 Modeling and Immersive Display of Cultural Heritage
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    Chapter 108 Personalized Content Presentation for Virtual Gallery
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    Chapter 109 Accessible Information from Radiated Sound of Extracorporeal Shock Wave Lithotriptor for Improving Fragmentation Efficiency
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    Chapter 110 Visualization of Segmented Color Volume Data Using GPU
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    Chapter 111 Research on Segmentation Algorithm of 3d Medical Data
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    Chapter 112 Kidney Diseases Diagnosis System for Sensation Type Using Physiological Signal Analysis
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    Chapter 113 A Computer-Aided Driving Posture Prediction System Based on Driver Comfort
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    Chapter 114 Height-Based Deformation and Ray Supersampling for Colon Unfolding
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    Chapter 115 Content-Based Retrieval of Cultural Relic Images in Digital Museum
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    Chapter 116 Virtual Biology Modeling Method Based on Validity Confirmation Mechanism
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    Chapter 117 Virtual Reconstruction of Two Types of Traffic Accident by the Tire Marks
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    Chapter 118 A Seamless Visualizaton Model of the Global Terrain Based on the QTM
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    Chapter 119 Photographs Alignment and High Dynamic Range Image Composition Based on Varying Exposure Levels
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    Chapter 120 Elastic Algorithm: A New Path Planning Algorithm About Auto-navigation in 3D Virtual Scene
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    Chapter 121 Mental Representation of Spatial Structure in a Virtual Room-Sized Space
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    Chapter 122 A Novel Planar Walking Algorithm for Virtual Walking Machine
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    Chapter 123 An Interactive System of Virtual Face Pose Estimation
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    Chapter 124 An Efficient Manipulation of Game Contents on Heterogeneous Platforms Using MR Interface
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    Chapter 125 Manipulation of Field of View for Hand-Held Virtual Reality
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    Chapter 126 Hierarchical 3D Data Rendering System Synchronizing with HTML
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    Chapter 127 Fragment Indexing of XML-Based Metadata for Digital TV Contents
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    Chapter 128 Using a MyoKinetic Synthesizer to Control of Virtual Instruments
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    Chapter 129 View-Dependent Simplification of Complex Urban Scenes Using Weighted Quadtrees
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    Chapter 130 Indoor Environment Modeling for Interactive VR – Based Robot Security Service
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    Chapter 131 Research on Mass Terrain Data Storage and Scheduling Based on Grid GIS
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    Chapter 132 Multi-touch Interaction for Table-Top Display
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    Chapter 133 Reliable Omnidirectional Depth Map Generation for Indoor Mobile Robot Navigation Via a Single Perspective Camera
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    Chapter 134 Enhanced 3D Interaction with Augmented Visual Information
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    Chapter 135 Research and Application of Virtual Reality in the Field of Web-Based Education
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    Chapter 136 Indoor/Outdoor Pedestrian Navigation with an Embedded GPS/RFID/Self-contained Sensor System
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    Chapter 137 A Communication Model of Scents Mediated by Sense-Descriptive Adjectives
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    Chapter 138 Hand Shape Recognition Using a Mean-Shift Embedded Active Contour (MEAC)
Overall attention for this book and its chapters
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Title
Advances in artificial reality and tele-existence : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006 : proceedings
Published by
Springer-Verlag, January 2006
DOI 10.1007/11941354
ISBNs
978-3-54-049776-9, 978-3-54-049779-0
Authors

Pan, Zhigeng

Editors

Pan, Zhigeng, Cheok, Adrian, Haller, Michael, Lau, Rynson W. H., Saito, Hideo, Liang, Ronghua

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 7%
Germany 1 4%
Portugal 1 4%
Korea, Republic of 1 4%
Finland 1 4%
Unknown 22 79%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 39%
Student > Bachelor 5 18%
Researcher 5 18%
Student > Ph. D. Student 4 14%
Professor 2 7%
Other 1 4%
Readers by discipline Count As %
Computer Science 11 39%
Engineering 8 29%
Business, Management and Accounting 2 7%
Design 2 7%
Psychology 2 7%
Other 1 4%
Unknown 2 7%