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Mendeley readers
Chapter title |
Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage
|
---|---|
Chapter number | 65 |
Book title |
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-48496-9_65 |
Book ISBNs |
978-3-31-948495-2, 978-3-31-948496-9
|
Authors |
Roberto Andreoli, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, Vittorio Scarano |
Mendeley readers
The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 40 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 18% |
Student > Ph. D. Student | 7 | 18% |
Researcher | 4 | 10% |
Student > Doctoral Student | 3 | 8% |
Student > Postgraduate | 3 | 8% |
Other | 8 | 20% |
Unknown | 8 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 40% |
Arts and Humanities | 4 | 10% |
Social Sciences | 4 | 10% |
Design | 3 | 8% |
Medicine and Dentistry | 2 | 5% |
Other | 4 | 10% |
Unknown | 7 | 18% |