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Digital human modeling : First International Conference on Digital Human Modeling, ICDHM 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

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Cover of 'Digital human modeling : First International Conference on Digital Human Modeling, ICDHM 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 Simulation of Complex Human Movement Through the Modulation of Observed Motor Tasks
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    Chapter 2 Simulation of Digital Human Hand Postures of Car Controls Using a Data Based Approach
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    Chapter 3 Human Articulation Efforts Estimation in the Automobile Vehicle Accessibility Movement – A Pilot Study
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    Chapter 4 Study on the Appraisal Methods of Hand Fatigue
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    Chapter 5 Experimental Research on Human Body Motion Simulation Based on the Motion Capture Technology
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    Chapter 6 Modeling of Human’s Pointing Movement on the Effect of Target Position
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    Chapter 7 A Modified Particle Swarm Optimizer Using an Adaptive Dynamic Weight Scheme
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    Chapter 8 Prediction of Discomfort During Arm Movements
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    Chapter 9 A Motion Compensated De-interlacing Algorithm for Motive Object Capture
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    Chapter 10 Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry
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    Chapter 11 Advanced Human Body and Head Shape Representation and Analysis
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    Chapter 12 Hand Grasping Motion Simulation for Astronauts Training
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    Chapter 13 Predefined Manikins to Support Consideration of Anthropometric Diversity by Product Designers
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    Chapter 14 Comparison of Human and Machine Recognition of Everyday Human Actions
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    Chapter 15 A New Decoding Algorithm in MIMO-ZP-OFDM Systems
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    Chapter 16 Computer Graphic Modeling and Simulation of Human Musculoskeletal System for Biomechanical Research
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    Chapter 17 The Strength Factor in Digital Human Modeling and Simulation: A Case for a New Framework
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    Chapter 18 The Effects of the False Vocal Fold Gaps in a Model of the Larynx on Pressures Distributions and Flows
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    Chapter 19 A Robust Algorithm for a System Identification Approach to Digital Human Modeling: An Application to Multi-fingered Hand Movement
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    Chapter 20 Mathematical Methods for Shape Analysis and form Comparison in 3D Anthropometry: A Literature Review
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    Chapter 21 A Case Study of Multi-resolution Representation of Heads
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    Chapter 22 The Application of Kane Equation in the Impact Prediction of Human Motion
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    Chapter 23 A Fast Motion Estimation Algorithm for H.264
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    Chapter 24 Validating Optical Motion Capture Assessments of the Dynamic Aspects of Work
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    Chapter 25 Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment
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    Chapter 26 A Data-Based Modeling Approach of Reach Capacity and Discomfort for Digital Human Models
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    Chapter 27 Motion Retrieval Based on Temporal-Spatial Features by Decision Tree
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    Chapter 28 Motion Retrieval Based on an Efficient Index Method for Large-Scale Mocap Database
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    Chapter 29 Modeling of Layered Fuzzy Facial Expression Generation
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    Chapter 30 An Inverse Dynamical Model for Slip Gait
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    Chapter 31 Redundant Muscular Force Analysis of Human Lower Limbs During Rising from a Squat
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    Chapter 32 Optimal Control and Synergic Pattern Analysis of Upper Limb Reaching-Grasping Movements
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    Chapter 33 Low Cost 3D Shape Acquisition System Using Strip Shifting Pattern
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    Chapter 34 Automatic Joints Extraction of Scanned Human Body
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    Chapter 35 Wavelet Transform and Singular Value Decomposition of EEG Signal for Pattern Recognition of Complicated Hand Activities
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    Chapter 36 Capturing 3D Human Motion from Monocular Images Using Orthogonal Locality Preserving Projection
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    Chapter 37 Human Motion Simulation and Action Corpus
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    Chapter 38 User Experience Quality: A Conceptual Framework for Goal Setting and Measurement
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    Chapter 39 Integrating Perception, Cognition and Action for Digital Human Modeling
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    Chapter 40 The Usability of Metaphors with Different Degree of Abstract in Interface Design
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    Chapter 41 Applications of the Visible Korean Human
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    Chapter 42 Role of Humans in Complexity of a System-of-Systems
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    Chapter 43 Digital Human Modeling for Product Lifecycle Management
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    Chapter 44 Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models
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    Chapter 45 Translating User Experience to Requirements
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    Chapter 46 Involving Engineers in User Research and User Experience Design of ICT for China
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    Chapter 47 Shape Analysis of Human Brain with Cognitive Disorders
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    Chapter 48 Finding Origin Points for New Coordinate System Suitable for Sign Animation
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    Chapter 49 User Experience Modeling and Enhancement for Virtual Environments That Employ Wide-Field Displays
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    Chapter 50 AIPlayer: A Platform of Intelligent Simulation of Virtual Human in Virtual Environment
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    Chapter 51 Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
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    Chapter 52 Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation
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    Chapter 53 A Composite Measure for the Evaluation of Mental Workload
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    Chapter 54 Brain-Computer Interfaces Based on Attention and Complex Mental Tasks
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    Chapter 55 Fractal Modeling of Human Psychomotor Skills Acquisition Process
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    Chapter 56 Effect of Noise-Enhanced on the Balance Control Ability in Older Adults
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    Chapter 57 Development of the Virtual-Human Santos TM
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    Chapter 58 Validation of Predicted Posture for the Virtual Human Santos TM
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    Chapter 59 Modeling of Multi-organization Performance for Emergency Response
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    Chapter 60 Estimating Mental Fatigue Based on Multichannel Linear Descriptors Analysis
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    Chapter 61 Chinese Visible Human Data Sets and Their Applications
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    Chapter 62 Visualizing User Experience Through “Perceptual Maps”: Concurrent Assessment of Perceived Usability and Subjective Appearance in Car Infotainment Systems
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    Chapter 63 Digital Human Modelling: A Global Vision and a European Perspective
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    Chapter 64 ICT Methodologies to Model and Simulate Parts of Human Body for Prosthesis Design
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    Chapter 65 Simulating Cancer Radiotherapy on a Multi-level Basis: Biology, Oncology and Image Processing
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    Chapter 66 Applied User Performance Modeling in Industry – A Case Study from Medical Imaging
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    Chapter 67 Computer Aided Lumbar Support Design and Application
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    Chapter 68 Facilitating Pronunciation Skills for Children with Phonological Disorders Using Human Modelling
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    Chapter 69 FPF-SB : A Scalable Algorithm for Microarray Gene Expression Data Clustering
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    Chapter 70 A Finite Element 3D Model of in Vivo Human Knee Joint Based on MRI for the Tibiofemoral Joint Contact Analysis
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    Chapter 71 Advances in Visible Human Based Virtual Medicine
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    Chapter 72 Finite Element Analysis of a Six-Component Force Sensor for the Trans-Femoral Prosthesis
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    Chapter 73 The Influence of Shoe-Heel Height on Knee Muscle Activity of Transtibial Amputees During Standing
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    Chapter 74 3D Modeling of the Vessels from X-Ray Angiography
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    Chapter 75 Finite Element Modeling to Aid in Refining the Rehabilitation of Amputees Using Osseointegrated Prostheses
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    Chapter 76 Actions of an External Electrical Shock on Human Atrial Excitation – A Computer Model Study
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    Chapter 77 Study and Application of Medical Image Visualization Technology
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    Chapter 78 A Method for Gene Identification by Dynamic Feature Choosing
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    Chapter 79 Latest Development of an Interventional Radiology Training Simulation System: NeuroCath
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    Chapter 80 Methodologies to Evaluate Simulations of Cardiac Tissue Abnormalities at a Cellular Level
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    Chapter 81 Multi-level Analysis and Information Extraction Considerations for Validating 4D Models of Human Function
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    Chapter 82 Clinical Patient Safety—Achieving High Reliability in a Complex System
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    Chapter 83 Novel Methods for Human-Computer Interaction in Multimodal and Multidimensional Noninvasive Medical Imaging
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    Chapter 84 A Hybrid AB-RBF Classifier for Surface Electromyography Classification
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    Chapter 85 An Epileptic Seizure Prediction Algorithm from Scalp EEG Based on Morphological Filter and Kolmogorov Complexity
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    Chapter 86 A New Virtual Dynamic Dentomaxillofacial System for Analyzing Mandibular Movement, Occlusal Contact, and TMJ Condition
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    Chapter 87 Mechanism of Bifurcation-Dependent Coherence Resonance of Excitable Neuron Model
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    Chapter 88 An Integrated Approach for Reconstructing Surface Models of the Proximal Femur from Sparse Input Data for Surgical Navigation
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    Chapter 89 Future Applications of DHM in Ergonomic Design
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    Chapter 90 The Design and Exploitation of Visual Feedback System for Rowing
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    Chapter 91 A Method for Garment Pattern Generation by Flattening 3D Body Scan Data
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    Chapter 92 Human Body Modeling for Riding Comfort Simulation
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    Chapter 93 Applications of Digital Human Modeling in Industry
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    Chapter 94 A Computer-Aided Ergonomic Assessment and Product Design System Using Digital Hands
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    Chapter 95 Human Age and Vehicle Speeds Affect on Vehicle Ingress Motion Pattern
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    Chapter 96 Digital Human Model Based Participatory Design Method to Improve Work Tasks and Workplaces
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    Chapter 97 Investigation on Ergonomics Characteristics of Protective Clothing Based on Capture of Three-Dimensional Body Movements
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    Chapter 98 Strategy to Operate Cylindrical Interface-Operation Difference According to the Dimension of the Cylinder and That of the Hand
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    Chapter 99 Modeling of Human Head for Custom Wig Production
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    Chapter 100 Evaluation of Navy Shipboard Habitability for a Warship Design Using Human Model
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    Chapter 101 Two Vibration Modes of a Human Body Sitting on a Car Seat- The Relationship Between Riding Discomfort Affected by the Material Properties of the Seat Cushion and the Two Vibration Modes
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    Chapter 102 The Effects of Human Interaction on Biometric System Performance
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    Chapter 103 Design and Realization of Synthesis Assessment System for Cockpit Ergonomics
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    Chapter 104 Development of a Test-Bed for Synthetical Ergonomics Evaluation of Pilot
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    Chapter 105 Experimental Research of Evaluation of Temperature Ergonomics of EVA Spacesuit Glove
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    Chapter 106 Digital Humans for Virtual Assembly Evaluation
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    Chapter 107 Foot Digitalization for Last Design and Individual Awareness of Personal Foot Characteristics
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    Chapter 108 Can We Use Technology to Train Inspectors to Be More Systematic?
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    Chapter 109 Enhancing Sense of Reality by Efficient and Precise Collision Detection in Virtual Environments
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    Chapter 110 Dynamic Generation of Human-Populated VR Models for Workspace Ergonomic Evaluation
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    Chapter 111 Effecting Validity of Ergonomics Analysis During Virtual Interactive Design
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    Chapter 112 Advanced Technology Training for Operating the Microlithography Panel Printer
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    Chapter 113 Ramsis – The Leading Cad Tool for Ergonomic Analysis of Vehicles
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    Chapter 114 Using Multimodal Technologies to Enhance Aviation Maintenance Inspection Training
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    Chapter 115 Colored Petri Net Based Formal Airport Control Model for Simulation and Analysis of Airport Control Processes
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    Chapter 116 Research on Modeling of Complicate Traffic Simulation System
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    Chapter 117 Design and Implementation of Ergonomics Evaluation System of 3D Airplane Cockpit
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    Chapter 118 A Novel Method for Cloth-Body Collision Detection
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Title
Digital human modeling : First International Conference on Digital Human Modeling, ICDHM 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings
Published by
Springer, January 2007
DOI 10.1007/978-3-540-73321-8
ISBNs
978-3-54-073318-8, 978-3-54-073321-8
Authors

Duffy Vincent G

Editors

Duffy, Vincent G.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 7%
Professor > Associate Professor 1 7%
Unknown 12 86%
Readers by discipline Count As %
Design 2 14%
Unknown 12 86%