You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Does Body Movement Engage You More in Digital Game Play? and Why?
|
---|---|
Chapter number | 10 |
Book title |
Affective Computing and Intelligent Interaction
|
Published by |
Springer, Berlin, Heidelberg, September 2007
|
DOI | 10.1007/978-3-540-74889-2_10 |
Book ISBNs |
978-3-54-074888-5, 978-3-54-074889-2
|
Authors |
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak Patel |
Mendeley readers
The data shown below were compiled from readership statistics for 234 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 8 | 3% |
United States | 5 | 2% |
Netherlands | 3 | 1% |
Italy | 3 | 1% |
Australia | 3 | 1% |
Canada | 3 | 1% |
Spain | 2 | <1% |
Finland | 2 | <1% |
Brazil | 1 | <1% |
Other | 8 | 3% |
Unknown | 196 | 84% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 69 | 29% |
Student > Master | 47 | 20% |
Researcher | 30 | 13% |
Student > Bachelor | 16 | 7% |
Student > Doctoral Student | 14 | 6% |
Other | 37 | 16% |
Unknown | 21 | 9% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 97 | 41% |
Design | 28 | 12% |
Psychology | 26 | 11% |
Social Sciences | 23 | 10% |
Engineering | 10 | 4% |
Other | 15 | 6% |
Unknown | 35 | 15% |