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Mendeley readers
Chapter title |
Engaging Game Characters: Informing Design with Player Perspectives
|
---|---|
Chapter number | 45 |
Book title |
Entertainment Computing – ICEC 2004
|
Published by |
Springer, Berlin, Heidelberg, September 2004
|
DOI | 10.1007/978-3-540-28643-1_45 |
Book ISBNs |
978-3-54-022947-6, 978-3-54-028643-1
|
Authors |
Penelope Drennan, Stephen Viller, Peta Wyeth |
Mendeley readers
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 7% |
Australia | 2 | 7% |
France | 1 | 4% |
Greece | 1 | 4% |
Russia | 1 | 4% |
Unknown | 21 | 75% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 6 | 21% |
Lecturer | 5 | 18% |
Student > Doctoral Student | 3 | 11% |
Professor > Associate Professor | 3 | 11% |
Lecturer > Senior Lecturer | 2 | 7% |
Other | 7 | 25% |
Unknown | 2 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 10 | 36% |
Computer Science | 5 | 18% |
Arts and Humanities | 3 | 11% |
Design | 3 | 11% |
Psychology | 2 | 7% |
Other | 1 | 4% |
Unknown | 4 | 14% |