You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Supporting Group Reflection in a Virtual Role-Playing Environment
|
---|---|
Chapter number | 30 |
Book title |
Intelligent Technologies for Interactive Entertainment
|
Published by |
Springer, Cham, June 2016
|
DOI | 10.1007/978-3-319-49616-0_30 |
Book ISBNs |
978-3-31-949615-3, 978-3-31-949616-0
|
Authors |
Julia Othlinghaus, H. Ulrich Hoppe |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 15 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 47% |
Student > Ph. D. Student | 3 | 20% |
Student > Doctoral Student | 2 | 13% |
Researcher | 1 | 7% |
Unknown | 2 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 40% |
Engineering | 2 | 13% |
Psychology | 1 | 7% |
Social Sciences | 1 | 7% |
Design | 1 | 7% |
Other | 0 | 0% |
Unknown | 4 | 27% |