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Mendeley readers
Chapter title |
Virtual Reality Systems
|
---|---|
Chapter number | 301289 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer, Cham, January 2024
|
DOI | 10.1007/978-3-031-23161-2_301289 |
Book ISBNs |
978-3-03-123159-9, 978-3-03-123161-2
|
Mendeley readers
The data shown below were compiled from readership statistics for 139 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Colombia | 1 | <1% |
Germany | 1 | <1% |
Sweden | 1 | <1% |
South Africa | 1 | <1% |
United Kingdom | 1 | <1% |
Unknown | 134 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 33 | 24% |
Student > Bachelor | 25 | 18% |
Student > Ph. D. Student | 18 | 13% |
Researcher | 8 | 6% |
Professor > Associate Professor | 5 | 4% |
Other | 20 | 14% |
Unknown | 30 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 46 | 33% |
Engineering | 19 | 14% |
Design | 12 | 9% |
Psychology | 6 | 4% |
Arts and Humanities | 5 | 4% |
Other | 20 | 14% |
Unknown | 31 | 22% |