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Advances in Visual Computing

Overview of attention for book
Cover of 'Advances in Visual Computing'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Activity Recognition Via Classification Constrained Diffusion Maps
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    Chapter 2 Generating and Updating Textures for a Large-Scale Environment
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    Chapter 3 Planar Surface Detection in Image Pairs Using Homographic Constraints
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    Chapter 4 Robust Quality-Scalable Transmission of JPEG2000 Images over Wireless Channels Using LDPC Codes
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    Chapter 5 A Novelty Detection Approach for Foreground Region Detection in Videos with Quasi-stationary Backgrounds
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    Chapter 6 Procedural Image Processing for Visualization
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    Chapter 7 Tracking of Individuals in Very Long Video Sequences
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    Chapter 8 A Natural Interface for Sign Language Mathematics
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    Chapter 9 A Novel Gait Recognition Method Via Fusing Shape and Kinematics Features
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    Chapter 10 Illumination Normalization for Color Face Images
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    Chapter 11 Real-Time Detection of Out-of-Plane Objects in Stereo Vision
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    Chapter 12 Stereo Imaging with Uncalibrated Camera
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    Chapter 13 Global Hand Pose Estimation by Multiple Camera Ellipse Tracking
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    Chapter 14 Vision-Based Self-localization of Autonomous Guided Vehicle Using Landmarks of Colored Pentagons
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    Chapter 15 An Automated System for Contact Lens Inspection
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    Chapter 16 Efficient Motion Search in Large Motion Capture Databases
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    Chapter 17 Real-Time Rendering of Light Shafts on GPU
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    Chapter 18 Learning the Stylistic Similarity Between Human Motions
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    Chapter 19 Effects of Layer Partitioning in Collaborative 3D Visualizations
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    Chapter 20 GPU-Based Active Contour Segmentation Using Gradient Vector Flow
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    Chapter 21 Active Single Landmark Based Global Localization of Autonomous Mobile Robots
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    Chapter 22 Iterative Estimation of 3D Transformations for Object Alignment
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    Chapter 23 Temporal Alignment of Time Varying MRI Datasets for High Resolution Medical Visualization
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    Chapter 24 Physically Interacting with Four Dimensions
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    Chapter 25 Low Level Moving-Feature Extraction Via Heat Flow Analogy
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    Chapter 26 Shape Tracking and Registration for 4D Visualization of MRI and Structure
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    Chapter 27 History Trees as Descriptors of Macromolecular Structures
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    Chapter 28 Fusing Features in Direct Volume Rendered Images
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    Chapter 29 Binocular Uncalibrated Photometric Stereo
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    Chapter 30 Empirical Evaluation of a Visual Interface for Exploring Message Boards
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    Chapter 31 Direct Estimation of the Stereo Geometry from Monocular Normal Flows
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    Chapter 32 Singular Value Decomposition-Based Illumination Compensation in Video
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    Chapter 33 Facial Expression Transformations for Expression-Invariant Face Recognition
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    Chapter 34 A High-Speed Parallel Architecture for Stereo Matching
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    Chapter 35 Light Simulation in a Distributed Driving Simulator
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    Chapter 36 Self-adaptive RBF Neural Networks for Face Recognition
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    Chapter 37 An Improved Representation of Junctions Through Asymmetric Tensor Diffusion
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    Chapter 38 Accurate Extraction of Reciprocal Space Information from Transmission Electron Microscopy Images
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    Chapter 39 GPU Accelerated Isosurface Extraction on Tetrahedral Grids
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    Chapter 40 Enhancing Information on Large Scenes by Mixing Renderings
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    Chapter 41 Auto-focusing in Extreme Zoom Surveillance: A System Approach with Application to Faces
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    Chapter 42 Trifocal Transfer Based Novel View Synthesis for Micromanipulation
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    Chapter 43 Simulation of Diabetic Retinopathy Neovascularization in Color Digital Fundus Images
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    Chapter 44 Advances in Visual Computing
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    Chapter 45 Finite Sample Bias of Robust Scale Estimators in Computer Vision Problems
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    Chapter 46 Flexible Segmentation and Smoothing of DT-MRI Fields Through a Customizable Structure Tensor
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    Chapter 47 Using Visualizations to Support Design and Debugging in Virtual Reality
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    Chapter 48 Strategies for Part-Based Shape Analysis Using Skeletons
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    Chapter 49 Automatic Learning of Articulated Skeletons from 3D Marker Trajectories
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    Chapter 50 Real Time Hand Gesture Recognition Including Hand Segmentation and Tracking
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    Chapter 51 Physically-Based Real-Time Diffraction Using Spherical Harmonics
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    Chapter 52 3D Segmentation of Mammospheres for Localization Studies
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    Chapter 53 Viewpoint Selection for Angiographic Volume
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    Chapter 54 Recognizing Action Primitives in Complex Actions Using Hidden Markov Models
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    Chapter 55 Polyhedrization of Discrete Convex Volumes
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    Chapter 56 Advances in Visual Computing
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    Chapter 57 Surface Fitting to Curves with Energy Control
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    Chapter 58 Blob Tracking with Adaptive Feature Selection and Accurate Scale Determination
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    Chapter 59 Self-Calibration with Two Views Using the Scale-Invariant Feature Transform
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    Chapter 60 Improved Face Recognition Using Extended Modular Principal Component Analysis
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    Chapter 61 Shape Reconstruction by Line Voting in Discrete Space
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    Chapter 62 Characterization of the Closest Discrete Approximation of a Line in the 3-Dimensional Space
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    Chapter 63 Margin Maximizing Discriminant Analysis for Multi-shot Based Object Recognition
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    Chapter 64 A Novel 3D Statistical Shape Model for Segmentation of Medical Images
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    Chapter 65 Scale Consistent Image Completion
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    Chapter 66 EXDRAP: An Extended Dead Reckoning Architectural Pattern for the Development of Web-Based DVE Applications
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    Chapter 67 Optimal Parameterizations of Bézier Surfaces
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    Chapter 68 Constrained Delaunay Triangulation Using Delaunay Visibility
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    Chapter 69 Immersing Tele-operators in Collaborative Augmented Reality
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    Chapter 70 GrayCut – Object Segmentation in IR-Images
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    Chapter 71 Unsupervised Clustering of Shapes
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    Chapter 72 Markerless Pose Tracking for Augmented Reality
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    Chapter 73 Lip Detection Using Confidence-Based Adaptive Thresholding
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    Chapter 74 Optic Flow Integration at Multiple Spatial Frequencies – Neural Mechanism and Algorithm
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    Chapter 75 A Critical Appraisal of the Box Counting Method to Assess the Fractal Dimension of Tree Crowns
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    Chapter 76 3D Surface Reconstruction and Registration for Image Guided Medialization Laryngoplasty
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    Chapter 77 Vision-Based User Interfaces for Health Applications: A Survey
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    Chapter 78 Multiple Hypothesis Target Tracking Using Merge and Split of Graph’s Nodes
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    Chapter 79 Understanding 3D Emotions Through Compact Anthropometric Autoregressive Models
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    Chapter 80 Graph-Based Multi-resolution Temporal-Based Face Reconstruction
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    Chapter 81 Web-Based Interface for the Visualization of Microarray Data
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    Chapter 82 3D and Texture Modelling of Precolombian Objects
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    Chapter 83 Segmentation of Triangular Meshes Using Multi-scale Normal Variation
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    Chapter 84 Integration of Multiple Methods for Class and Specific Object Recognition
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    Chapter 85 An Efficient Photon Mapping Algorithm for Rendering Light-Emitting Fluids
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    Chapter 86 Face Recognition Using 2D and 3D Multimodal Local Features
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    Chapter 87 Adaptive Background Generation for Video Object Segmentation
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    Chapter 88 Omnidirectional Camera Calibration and 3D Reconstruction by Contour Matching
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    Chapter 89 Real-Time GPU-Based Simulation of Dynamic Terrain
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    Chapter 90 High-Resolution Video from Series of Still Photographs
Overall attention for this book and its chapters
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About this Attention Score

  • Average Attention Score compared to outputs of the same age and source

Mentioned by

patent
3 patents

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
14 Mendeley
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Title
Advances in Visual Computing
Published by
Lecture notes in computer science, January 2006
DOI 10.1007/11919476
ISBNs
978-3-54-048628-2, 978-3-54-048631-2
Authors

Bebis, George

Editors

George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Paolo Remagnino, Ara Nefian, Gopi Meenakshisundaram, Valerio Pascucci, Jiri Zara, Jose Molineros, Holger Theisel, Tom Malzbender

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 7%
United Kingdom 1 7%
Colombia 1 7%
Unknown 11 79%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 36%
Researcher 4 29%
Student > Master 3 21%
Student > Postgraduate 1 7%
Professor > Associate Professor 1 7%
Other 0 0%
Readers by discipline Count As %
Computer Science 8 57%
Engineering 4 29%
Medicine and Dentistry 1 7%
Agricultural and Biological Sciences 1 7%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 19 October 2023.
All research outputs
#7,744,540
of 23,549,388 outputs
Outputs from Lecture notes in computer science
#2,493
of 8,139 outputs
Outputs of similar age
#40,908
of 157,026 outputs
Outputs of similar age from Lecture notes in computer science
#47
of 150 outputs
Altmetric has tracked 23,549,388 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,139 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has gotten more attention than average, scoring higher than 54% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 157,026 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 17th percentile – i.e., 17% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 150 others from the same source and published within six weeks on either side of this one. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.