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Gamification of Life and the Gaming Society

Overview of attention for book
Attention for Chapter 3: The Computer as Game, Toy, and Player
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Chapter title
The Computer as Game, Toy, and Player
Chapter number 3
Book title
Gamification of Life and the Gaming Society
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-45907-8_3
Book ISBNs
978-3-03-145906-1, 978-3-03-145907-8
Authors

Arlt, Fabian, Arlt, Hans-Jürgen