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Virtual Reality and Mixed Reality

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Cover of 'Virtual Reality and Mixed Reality'

Table of Contents

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    Book Overview
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    Chapter 1 A Model for Assessing and Sorting Virtual Locomotion Techniques According to Their Fidelity to Real Walking
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    Chapter 2 The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments
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    Chapter 3 Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces
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    Chapter 4 Rhythmic Stimuli and Time Experience in Virtual Reality
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    Chapter 5 A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments
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    Chapter 6 AR Patterns: Event-Driven Design Patterns in Creating Augmented Reality Experiences
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    Chapter 7 An Open-Source Fine-Grained Benchmarking Platform for Wireless Virtual Reality
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    Chapter 8 Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
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    Chapter 9 3D Molecules Visualization with XRmol: An AR Web Tool for Mobile Devices
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    Chapter 10 Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task
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    Chapter 11 Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation
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    Chapter 12 Changes in Concentration Performance After Short-Term Virtual Reality Training in E-Athletes
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    Chapter 13 XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training
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    Chapter 14 Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention
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