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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction
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    Chapter 2 When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design
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    Chapter 3 A Refinement-Based Narrative Model for Escape Games
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    Chapter 4 IDNs in Education: Skills for Future Generations
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    Chapter 5 Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives
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    Chapter 6 Digital Storytelling by Women in Tech Communities
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    Chapter 7 VR Storytelling to Prime Uncertainty Avoidance
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    Chapter 8 Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins
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    Chapter 9 Decolonizing IDN Pedagogy From and with Global South: A Cross-Cultural Case Study
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    Chapter 10 Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narratives
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    Chapter 11 VR for Diversity. The Seven Lives of a Research Project
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    Chapter 12 Awash: Prospective Story Sifting Intervention for Emergent Narrative
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    Chapter 13 Prompt Engineering for Narrative Choice Generation
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    Chapter 14 The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development
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    Chapter 15 Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback
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    Chapter 16 On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
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    Chapter 17 Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions
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    Chapter 18 Designing Sisters : Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds
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    Chapter 19 Bookwander: From Printed Fiction to Virtual Reality—Four Design Approaches for Enhanced VR Reading Experiences
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    Chapter 20 Story-Without-End: A Narrative Structure for Open-World Cinematic VR
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    Chapter 21 Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity Comprehension
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    Chapter 22 Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform
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    Chapter 23 Measuring Narrative Engagement in Interactive Cinematic VR Experiences
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    Chapter 24 From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story
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    Chapter 25 A Board Game Hootopia : Biodiversity Education Through Tangible and Interactive Narrative
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    Chapter 26 As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling
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    Chapter 27 Traversing Space in The Under Presents (2019), a VR Game
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    Chapter 28 “It’s About What We Take with Us and What We Leave Behind”: Investigating the Transformative Potential of Pervasive Games with Various Stakeholders
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    Chapter 29 Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities
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    Chapter 31 Circulation and Narrative in a Virtual Environment
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    Chapter 32 Detecting Player Preference Shifts in an Experience Managed Environment
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Title
Interactive Storytelling
Published by
Springer Nature Switzerland, December 2023
DOI 10.1007/978-3-031-47655-6
ISBNs
978-3-03-147654-9, 978-3-03-147655-6
Editors

Holloway-Attaway, Lissa, Murray, John T.

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