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The Palgrave Handbook of Sound Design and Music in Screen Media

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Cover of 'The Palgrave Handbook of Sound Design and Music in Screen Media'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 From Noise: Blurring the Boundaries of the Soundtrack
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    Chapter 3 Interview 1: Sound Recording, Sound Design and Collaboration—An Interview with Ann Kroeber
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    Chapter 4 Organizing Sound: Labour Organizations and Power Struggles that Helped Define Music and Sound in Hollywood
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    Chapter 5 Mixing as a Hyperorchestration Tool
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    Chapter 6 Emotional Sound Effects and Metal Machine Music: Soundworlds in Silent Hill Games and Films
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    Chapter 7 Towards 3-D Sound: Spatial Presence and the Space Vacuum
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    Chapter 8 Inner and Outer Worlds in the Film Gravity : A Multidisciplinary Approach
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    Chapter 9 Intertwining Music and Sound in Film
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    Chapter 10 Interview 2: Reality and Representation—An Interview with Dario Marianelli
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    Chapter 11 Sound Effects/Sound Affects: ‘Meaningful’ Noise in the Cinema
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    Chapter 12 Listening to Violence: Point-of-Audition Sound, Aural Interpellation, and the Rupture of Hearing
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    Chapter 13 Acoustic Disgust: Sound, Affect, and Cinematic Violence
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    Chapter 14 Mad Sound and the Crystal-Image: The Soundtrack of Rivette’s L’Amour fou
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    Chapter 15 The Sonic Realm in The Quatermass Experiment : Medium and Genre and Sound
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    Chapter 16 Sound, Music and Memory in Jia Zhangke’s ‘Hometown Trilogy’
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    Chapter 17 Vinyl Noise and Narrative in CD-Era Indiewood
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    Chapter 18 Interview 3: Mixing Punk Rock, Classical, and New Sounds in Film Music—An Interview with Brian Reitzell
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    Chapter 19 From Analogue to Digital: Synthesizers and Discourses of Film Sound in the 1980s
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    Chapter 20 Unlearning Film School: The ‘lo-fi’ Soundtracks of Joe Swanberg
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    Chapter 21 The Janus Project: Cristobal Tapia de Veer’s Utopia, Anempathetic Empathy and the Radicalization of Convention
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    Chapter 22 Interview 4: Building Bridges: Sound Design as Collaboration, as Style and as Music in The Bridge—An Interview with Carl Edström
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    Chapter 23 The Sound of an Android’s Soul: Music, MIDI and Muzak in Time Of Eve
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    Chapter 24 The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for Metroid
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    Chapter 25 Redundancy and Information in Explanatory Voice-Ins and Voice-Offs
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    Chapter 26 Interview 5: Under the Skin of Film Sound—An Interview with Johnnie Burn
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    Chapter 27 Electroacoustic Composition and the British Documentary Tradition
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    Chapter 28 Renegotiating the Overture: The Use of Sound and Music in the Opening Sequences of A Single Man and Shame
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    Chapter 29 Interview 6: Orchestration, Collaboration, and the Integrated Soundtrack—An Interview with Matt Dunkley
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    Chapter 30 Musically Conceived Sound Design, Musicalization of Speech and the Breakdown of Film Soundtrack Hierarchy
Overall attention for this book and its chapters
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Citations

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Title
The Palgrave Handbook of Sound Design and Music in Screen Media
Published by
Palgrave Macmillan UK, January 2016
DOI 10.1057/978-1-137-51680-0
ISBNs
978-1-137-51679-4, 978-1-137-51680-0
Editors

Liz Greene, Danijela Kulezic-Wilson

X Demographics

X Demographics

The data shown below were collected from the profiles of 31 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 45 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 6 13%
Student > Ph. D. Student 5 11%
Student > Doctoral Student 5 11%
Student > Postgraduate 3 7%
Student > Master 3 7%
Other 7 16%
Unknown 16 36%
Readers by discipline Count As %
Arts and Humanities 17 38%
Social Sciences 3 7%
Design 2 4%
Engineering 2 4%
Psychology 2 4%
Other 3 7%
Unknown 16 36%