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Extended Reality

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Cover of 'Extended Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Google Earth in VR, for Students with Special Needs
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    Chapter 2 A Systematic Literature Review of Mixed Reality Learning Approaches
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    Chapter 3 Multi-label Generalized Zero-Shot Learning Using Identifiable Variational Autoencoders
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    Chapter 4 A VR-Based “Time-Space” Interactive Map Teaching System for Modern Chinese History
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    Chapter 5 Evaluating Virtual Reality as Immersive Medium for Enhancing Music Skills
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    Chapter 6 MetaLibrary: Towards Social Immersive Environments for Readers
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    Chapter 7 Bringing Back Lost Heritage into Life by 3D Reconstruction in Metaverse and Virtual Environments: The Case Study of Palmyra, Syria
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    Chapter 8 HerMeS: HERitage sMart Social mEdia aSsistant
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    Chapter 9 The Depth Estimation of 2D Content: A New Life for Paintings
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    Chapter 10 Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell’Itri Church in Nociglia
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    Chapter 11 A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum Exhibitions
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    Chapter 12 Augmented Reality-Based Application to Explore Street Art: Development and Implementation
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    Chapter 13 Cultural Heritage Applications Based on Augmented Reality: A Literature Review
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    Chapter 14 Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling
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    Chapter 15 Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti
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    Chapter 16 An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project
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    Chapter 17 Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Culture
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    Chapter 18 Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users
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    Chapter 19 The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
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    Chapter 20 Integrating Fragmented Historical Sites VR Based on Time-Space Clues for Modern History Education
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    Chapter 21 The Application of “Panoramic VR Fusion Animation Reproduction” of Historical Sites in Modern History Education Under the Multimodal Learning Theory
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    Chapter 22 CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
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    Chapter 23 Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients
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    Chapter 24 A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes
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    Chapter 25 Augmented Reality in Orthognathic Surgery: A Multi-Modality Tracking Approach to Assess the Temporomandibular Joint Motion
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    Chapter 26 Enhancing Visualization of Surgical Tool Through Integrated Motion Tracking System
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    Chapter 27 Realter: An Immersive Simulator to Support Low-Vision Rehabilitation
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    Chapter 28 Emotions and “Sense of Presence” in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse
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    Chapter 29 Detection of Stress Stimuli in Learning Contexts of iVR Environments
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    Chapter 30 Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience
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    Chapter 31 Game Over, Trauma! Empowering Trauma Healing Through Gaming
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    Chapter 32 Angioplasty Surgery Simulator Development: Kazakhstani Experience
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    Chapter 33 Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment
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    Chapter 34 A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
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    Chapter 35 Extended Reality Product Configuration for Flexible Production Systems: A Case Study
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    Chapter 36 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, Oriented to Industrial Automation Training
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Title
Extended Reality
Published by
Springer Nature Switzerland, October 2023
DOI 10.1007/978-3-031-43404-4
ISBNs
978-3-03-143403-7, 978-3-03-143404-4
Editors

De Paolis, Lucio Tommaso, Arpaia, Pasquale, Sacco, Marco

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