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Learning and Collaboration Technologies

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Cover of 'Learning and Collaboration Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Security and Privacy in Academic Data Management at Schools: SPADATAS Project
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    Chapter 2 The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage
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    Chapter 3 An e-Learning Application for Children Suffering from Autism
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    Chapter 4 Two-Phases AI Model for a Smart Learning System
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    Chapter 5 Learning System for Relational Algebra
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    Chapter 6 Design and Simulation of an IoT Intelligent University Campus for Academic Aim
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    Chapter 7 Behavioral Coding for Predicting Perceptions of Interactions in Dyads
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    Chapter 8 Towards Accessible, Sustainable and Healthy Mobility: The City of Barcelona as Case Study
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    Chapter 9 Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement
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    Chapter 10 A Review on Modular Framework and Artificial Intelligence-Based Smart Education
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    Chapter 11 Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lens of the New Science of Learning
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    Chapter 12 ‘How Do We Move Back?’ – A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity
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    Chapter 13 Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments
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    Chapter 14 Discovering Best Practices for Educational Video Conferencing Systems
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    Chapter 15 Experimental Design and Validation of i-Comments for Online Learning Support
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    Chapter 16 Tailoring Persuasive, Personalised Mobile Learning Apps for University Students
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    Chapter 17 Title Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic
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    Chapter 18 Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models
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    Chapter 19 What Do Students Think About Learning Supported by e-Schools Digital Educational Resources?
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    Chapter 20 A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor’s Identity and Voice Cues
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    Chapter 21 The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research
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    Chapter 22 Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
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    Chapter 23 Doctoral Education in Technology-Enhanced Learning: The Perspective of PhD Candidates and Researchers
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    Chapter 24 Analyzing Students’ Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education
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    Chapter 25 Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results
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    Chapter 26 Am I Like Me? Avatar Self-similarity and Satisfaction in a Professional Training Environment
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    Chapter 27 Mapping the Factors Affecting Online Education During the Pandemic in Greece: Understanding the Importance of Designing Experiences Through Different Cultural and Philosophical Approaches
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    Chapter 28 Usability S tudy of a P ilot Datab ase I nterface for C onsulting Open Educational Resources in the C ontext of the ENCORE Project
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    Chapter 29 Digital Skills During Emergency Remote Teaching, for VUCA Environments
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    Chapter 30 Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting
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    Chapter 31 Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices
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    Chapter 32 Will ChatGPT G et You Caught? Rethinking of Plagiarism Detection
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    Chapter 33 Choosing a Modern Teaching Approach and Supporting Technology
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    Chapter 34 Lesson-Planning Groupware for Teachers: Situated Participatory Design
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    Chapter 35 Main Gaps in the Training and Assessment of Teamwork Competency in the University Context
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    Chapter 36 Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions Versus Designers’ Intentions
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    Chapter 37 Operationalising Transparency as an Integral Value of Learning Analytics Systems – From Ethical and Data Protection to Technical Design Requirements
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    Chapter 38 Towards Personalized Instruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments
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    Chapter 39 Preliminary Study on Students’ Experiences in Design-Based Interdisciplinary Learning
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    Chapter 40 Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study
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    Chapter 41 Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses
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    Chapter 42 AgroEdu Through Co-crafting: Incorporating Minecraft into Co-design Activities for Agricultural Education
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    Chapter 43 Design and Assessment of a Tool for Improving Creativity and Imagination in School Children
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    Chapter 44 Digital Fabrication in Arts and Crafts Education: A Critical Review
Attention for Chapter 22: Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
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Chapter title
Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
Chapter number 22
Book title
Learning and Collaboration Technologies
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-34411-4_22
Book ISBNs
978-3-03-134410-7, 978-3-03-134411-4
Authors

Mair, Bettina, Schön, Sandra, Ebner, Martin, Edelsbrunner, Sarah, Leitner, Philipp

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 1 20%
Student > Master 1 20%
Unknown 3 60%
Readers by discipline Count As %
Social Sciences 1 20%
Engineering 1 20%
Unknown 3 60%