↓ Skip to main content

Universal Access in Human-Computer Interaction

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience
  3. Altmetric Badge
    Chapter 2 Preliminary Findings About an Office Chair as a Low-Threshold Treadmill Substitute
  4. Altmetric Badge
    Chapter 3 An Augmented Reality Based Approach for Optimization of Language Access Services in Healthcare for Deaf Patients
  5. Altmetric Badge
    Chapter 4 Virtual Reality System to Experience Grasp of Others’ Hands with a Different Range of Motion
  6. Altmetric Badge
    Chapter 5 Learning Labs and Virtual Reality. The Metaverse to Enhance Learning
  7. Altmetric Badge
    Chapter 6 Visuospatial Ability of Elderly Using Head-Mounted Display with Gaze Measurement Function
  8. Altmetric Badge
    Chapter 7 “Is This Real?”: Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities
  9. Altmetric Badge
    Chapter 8 MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0
  10. Altmetric Badge
    Chapter 9 Impact of Multisensory XR Technologies on Museum Exhibition Visits
  11. Altmetric Badge
    Chapter 10 Empowering Virtual Humans’ Emotional Expression in the Metaverse
  12. Altmetric Badge
    Chapter 11 eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality †
  13. Altmetric Badge
    Chapter 12 Participation Through Innovation – Mixed Reality in Vocational Rehabilitation Training to Prepare for the Labour Market 4.0 (Project EdAL MR 4.0)
  14. Altmetric Badge
    Chapter 13 Shifting from the Discrete to the Continuum: How Are Italian Universities Facing the Challenge?
  15. Altmetric Badge
    Chapter 14 Computational Technology as a Tool for Integration of the Different Intellectual Capabilities in the Classroom with Children
  16. Altmetric Badge
    Chapter 15 Children’s Literature and Technology to Promote Motivation and Inclusion in Nursery Schools. The Case Study of Babalibri’s Storie da Ascoltare
  17. Altmetric Badge
    Chapter 16 Cowork: Gamified, Virtual Coworking Web Application to Support Remote Learning for Students
  18. Altmetric Badge
    Chapter 17 A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICT
  19. Altmetric Badge
    Chapter 18 Promoting Inclusion in Pre-schools Between Pedagogical Competences and Technological Supports. The Role of a WebApp in the Early Detection of Developmental Difficulties for Children Aged 06 Years
  20. Altmetric Badge
    Chapter 19 VeeMo: An Universal Exergame for Kindergarten
  21. Altmetric Badge
    Chapter 20 Towards a Smart Learning Application for Visual Impaired People
  22. Altmetric Badge
    Chapter 21 Promoting Independence Through a Novel e-Learning Solution to Practice Online Purchasing
  23. Altmetric Badge
    Chapter 22 Better Balance in Informatics: An Honest Discussion with Students
  24. Altmetric Badge
    Chapter 23 Designing AI Writing Workflow UX for Reduced Cognitive Loads
  25. Altmetric Badge
    Chapter 24 Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children
  26. Altmetric Badge
    Chapter 25 Technologies, Sports and Motor Activities for an Inclusive School
  27. Altmetric Badge
    Chapter 26 Surmounting Obstacles for Academic Resilience: A Dynamic Portal for Supporting an Alliance of Students with Disabilities
  28. Altmetric Badge
    Chapter 27 Effective Strategies for Encouraging Girls in Informatics
  29. Altmetric Badge
    Chapter 28 Peer-Mentoring for Students with Disabilities – A Preliminary Study in Norwegian Higher Education
  30. Altmetric Badge
    Chapter 29 Application of RFID Technology to Create Inclusive Educational Resources
  31. Altmetric Badge
    Chapter 30 E-Inclusion of People with Disabilities in Vocational and Professional Education and Further Training Organisations in Switzerland: First Results of a Quantitative Survey
  32. Altmetric Badge
    Chapter 31 Plagiarism in AI Empowered World
  33. Altmetric Badge
    Chapter 32 Chatbots and Children with Special Educational Needs Interaction
  34. Altmetric Badge
    Chapter 33 The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems
  35. Altmetric Badge
    Chapter 34 Easy Reading – Keeping the User at the Digital Original: Assessment and Potential Use of Easy Reading for Digital Accessibility
  36. Altmetric Badge
    Chapter 35 Communication Needs of Individuals with Aphasia and Caregivers in Unplanned Activities
  37. Altmetric Badge
    Chapter 36 Software Architecture for Safety, Ergonomics, and Interaction for Industrial Mobile Robotic Platforms
  38. Altmetric Badge
    Chapter 37 Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK
  39. Altmetric Badge
    Chapter 38 Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach
  40. Altmetric Badge
    Chapter 39 Building an Online Platform for Speech and Language Therapy in Germany: Users Needs and Requirements
  41. Altmetric Badge
    Chapter 40 Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious Game
  42. Altmetric Badge
    Chapter 41 Wrist View: Understanding Human Activity Through the Hand
  43. Altmetric Badge
    Chapter 42 Body-Focused Expression Analysis: A Conceptual Framework
  44. Altmetric Badge
    Chapter 43 Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity
  45. Altmetric Badge
    Chapter 44 Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game “Bluebridge Cafe”
Attention for Chapter 25: Technologies, Sports and Motor Activities for an Inclusive School
Altmetric Badge

Mentioned by

twitter
1 X user

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
1 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Technologies, Sports and Motor Activities for an Inclusive School
Chapter number 25
Book title
Universal Access in Human-Computer Interaction
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-35897-5_25
Book ISBNs
978-3-03-135896-8, 978-3-03-135897-5
Authors

Perla, Loredana, Amati, Ilenia, Agrati, Laura Sara, Ascione, Antonio

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.