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Photorealistic Rendering Techniques

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Cover of 'Photorealistic Rendering Techniques'

Table of Contents

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    Book Overview
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    Chapter 1 Results of the 1994 Survey on Image Synthesis
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    Chapter 2 Quantization Techniques for Visualization of High Dynamic Range Pictures
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    Chapter 3 Rendering, Complexity, and Perception
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    Chapter 4 Rendering Participating Media: Problems and Solutions from Application Areas
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    Chapter 5 A Model for Fluorescence and Phosphorescence
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    Chapter 6 Global Illumination in Presence of Participating Media with General Properties
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    Chapter 7 Efficient Light Propagation for Multiple Anisotropic Volume Scattering
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    Chapter 8 Clustering and Volume Scattering for Hierarchical Radiosity Calculations
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    Chapter 9 Adaptive Splatting for Specular to Diffuse Light Transport
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    Chapter 10 Rayvolution: An Evolutionary Ray Tracing Algorithm
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    Chapter 11 Bidirectional Estimators for Light Transport
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    Chapter 12 The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing
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    Chapter 13 An Importance Driven Monte-Carlo Solution to the Global Illumination Problem
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    Chapter 14 Importance-driven Monte Carlo Light Tracing
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    Chapter 15 A New Stochastic Radiosity Method for Highly Complex Scenes
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    Chapter 16 Constructing Solvers for Radiosity Equation Systems
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    Chapter 17 New Efficient Algorithms with Positive Definite Radiosity Matrix
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    Chapter 18 Adaptive Mesh Refinement with Discontinuities for the Radiosity Method
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    Chapter 19 Optimizing Discontinuity Meshing Radiosity
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    Chapter 20 Simplifying the Representation of Radiance from Multiple Emitters
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    Chapter 21 Haar Wavelet: A Solution to Global Illumination With General Surface Properties
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    Chapter 22 Wavelet Radiance
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    Chapter 23 Wavelet Methods for Radiance Computations
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    Chapter 24 Efficient Radiosity in Dynamic Environments
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    Chapter 25 Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List
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    Chapter 26 An Efficient Progressive Refinement Strategy for Hierarchical Radiosity
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    Chapter 27 Efficient Re-rendering of Naturally Illuminated Environments
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    Chapter 28 Texture Mapping as an Alternative for Meshing During Walkthrough Animation
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    Chapter 29 BRUSH as a Walkthrough System for Architectural Models
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    Chapter 30 Environment Mapping for Efficient Sampling of the Diffuse Interreflection
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Title
Photorealistic Rendering Techniques
Published by
Springer Berlin Heidelberg, January 1995
DOI 10.1007/978-3-642-87825-1
ISBNs
978-3-64-287827-5, 978-3-64-287825-1
Editors

Georgios Sakas, Stefan Müller, Peter Shirley

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Iran, Islamic Republic of 1 8%
Malaysia 1 8%
Unknown 11 85%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 31%
Student > Master 3 23%
Student > Postgraduate 3 23%
Student > Doctoral Student 2 15%
Researcher 1 8%
Other 0 0%
Readers by discipline Count As %
Computer Science 6 46%
Engineering 3 23%
Physics and Astronomy 1 8%
Agricultural and Biological Sciences 1 8%
Social Sciences 1 8%
Other 1 8%