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Learning and Collaboration Technologies. Novel Technological Environments

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Table of Contents

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    Book Overview
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    Chapter 1 Design Thinking for the Construction of Technological Solutions in a Science Course in a Virtual Environment
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    Chapter 2 Assessement of Assisted Navigation in NUI Virtual Architectural Environments
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    Chapter 3 Evaluation of Mixed Reality Technologies in Remote Teaching
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    Chapter 4 Design of a Virtual Reality based Pedagogical Framework
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    Chapter 5 HCI Issues, Design and Development for a First Responders VR Training System on Dangerous Goods Transportation Incidents
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    Chapter 6 An Approach of Holographic Technology for the Practical Distance Education
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    Chapter 7 The Use of Augmented Reality to Motivate Scientific Learning for Preschool Children by Fostering Curiosity
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    Chapter 8 The Distance Learning Framework for Design-Related Didactic Based on Cognitive Immersive Experience
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    Chapter 9 Developing a VR Tool to Support Repeat Pattern Design Learning
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    Chapter 10 Learning Spatial Transformations and their Math Representations through Embodied Learning in Augmented Reality
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    Chapter 11 Towards Deep Learning-Powered Chatbot for Translation Learning
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    Chapter 12 An Educational, Semi-autonomous Telepresence Robot Called Sally
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    Chapter 13 The Impact of Avatar Teachers on Student Learning and Engagement in a Virtual Learning Environment for Online STEM Courses
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    Chapter 14 My English Teachers Are Not Human but I Like Them: Research on Virtual Teacher Self-study Learning System in K12
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    Chapter 15 Eduino: A Telegram Learning-Based Platform and Chatbot in Higher Education
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    Chapter 16 Exploring the Role of Chatbots and Messaging Applications in Higher Education: A Teacher’s Perspective
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    Chapter 17 An Interactive Robot Lecture System Embedding Lecture Behavior Model
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    Chapter 18 Learning by Teaching Partner Robot in Collaborative Reading
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    Chapter 19 Applying Natural Language Processing to Teamwork – A New Dashboard for CTMTC Methodology
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    Chapter 20 Fostering Decision-Making Processes in Health Ecosystems Through Visual Analytics and Machine Learning
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    Chapter 21 Agile CTMTC: Adapting Stages for a Shorter Application of the Teamwork Method
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    Chapter 22 T-Game: A Team Formation Game for Enhancing Cross-Disciplinary Cooperation
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    Chapter 23 Virtual Team Collaboration: How the Empathy Tendency Influences User Experience?
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    Chapter 24 How to Apply Bloom’s Taxonomy to Operator Education in the Way of Human-Machine Cooperation?
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    Chapter 25 Correction to: Developing a VR Tool to Support Repeat Pattern Design Learning
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Title
Learning and Collaboration Technologies. Novel Technological Environments
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05675-8
ISBNs
978-3-03-105674-1, 978-3-03-105675-8
Editors

Zaphiris, Panayiotis, Ioannou, Andri