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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Using Storytelling to Teach Children Biodiversity
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    Chapter 2 Button Portraits: Embodying Queer History with Interactive Wearable Artifacts
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    Chapter 3 Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency
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    Chapter 4 Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections
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    Chapter 5 Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design
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    Chapter 6 A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument
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    Chapter 7 Teaching Literary Interactive Digital Narratives in Secondary Education: A French Study
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    Chapter 8 Communication Features Facilitating Appreciation of Cultural Heritage Values for IDN
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    Chapter 9 Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content
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    Chapter 10 Planner Systems for Historical Justice? A Case Study of a People’s History of Lebanon
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    Chapter 11 Embodied Locative Storytelling of African American Histories
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    Chapter 12 Towards a Decolonial Framework for IDN
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    Chapter 13 Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites
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    Chapter 14 Dramatic Situations for Emergent Narrative System Authorship
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    Chapter 15 “It’s Fun not to Know”: The Role of Uncertainty in Text-Based Online Collaborative Storytelling
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    Chapter 16 What Inspires Retellings - A Study of the Game Genshin Impact
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    Chapter 17 Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study
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    Chapter 18 Select the Unexpected: A Statistical Heuristic for Story Sifting
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    Chapter 19 An Investigation on the Usability of Socio-cultural Features for the Authoring Support During the Development of Interactive Discourse Environments (IDE)
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    Chapter 20 When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues
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    Chapter 21 The Future of the World: From Scientific Account to Interactive Storytelling
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    Chapter 22 Intersubjective Pivots in Interactive Digital Narrative Design Learning
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    Chapter 23 Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”
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    Chapter 24 Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences
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    Chapter 25 Interactive Storytelling and the Paradox of Democracy
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    Chapter 26 RichCast - A Voice-Driven Interactive Digital Narrative Authoring System
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    Chapter 27 When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design
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    Chapter 28 Approaches Towards Novel Phenomena. a Reflection on Issues in IDN Research, Teaching and Practice
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    Chapter 29 Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni
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    Chapter 30 Narrative Mode of the Third Kind
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    Chapter 31 Locative Authoring: Evaluating the StoryPlaces Authoring Tool
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    Chapter 32 Adventures in TwineSpace: An Augmented Reality Story Format for Twine
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    Chapter 33 Resources for Comparative Analysis of IDN Authoring Tools
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    Chapter 34 Computational Support for Trope Analysis of Textual Narratives
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    Chapter 35 Bronco: A Universal Authoring Language for Controllable Text Generation
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    Chapter 36 Exploring the Design Space of Social Physics Engines in Games
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    Chapter 37 Twine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments
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    Chapter 38 Storygraphia: The Constrained Tool for IDN Authoring Education
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    Chapter 39 Identification and IDNs in the Metaverse: Who Would We Like to Be?
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    Chapter 40 The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection
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    Chapter 41 Myth, Diegesis and Storytelling in Perennial Games
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    Chapter 42 Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model
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    Chapter 43 A New Research Agenda: Writing for Virtual Reality Interactive Narratives
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    Chapter 44 Visionary Virtual Worlds
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    Chapter 45 Build Your World – Meaningful Choices in a Hybrid Stage Play
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Title
Interactive Storytelling
Published by
Springer International Publishing, December 2022
DOI 10.1007/978-3-031-22298-6
ISBNs
978-3-03-122297-9, 978-3-03-122298-6
Editors

Vosmeer, Mirjam, Holloway-Attaway, Lissa

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