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[ ] With Design: Reinventing Design Modes

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Cover of '[ ] With Design: Reinventing Design Modes'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Making in/with Nature: Lessons from an Eco-village for Sustainable Making
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    Chapter 2 Re-Thinking the Social to Survive the Ruins Human Has Made - About Designing Encounters and Web Making Moves as Matters of Care
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    Chapter 3 Non-designers in Interdisciplinary Design: Facilitating Communication and Ideation Using Boundary Objects
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    Chapter 4 Urban Nature Fabrication: A Framework for a Practice-Based Teaching Methodology of Design for the Pluriverse
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    Chapter 5 Discovering UX Designer’s Boundary Spanning Capabilities in the Design Innovation Process
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    Chapter 6 Collaborative Framing in Professional Design Practice
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    Chapter 7 System Driven Design Industry: The Challenge Towards a Collective Vision for All Stakeholders in Design
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    Chapter 8 Delight in the User Experience: Form and Place
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    Chapter 9 Historical-Photo-Visual Practice: A Stroll Through Guatemala’s Sixth Avenue, Then and Now
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    Chapter 10 Is Feminist Branding Possible?
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    Chapter 11 Development of a Scale to Measure Decision-Making Tendency in Human-Product Interactions
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    Chapter 12 Shifting Ways of Knowing in the Digital Age: Contextualising the Found Image Through the Lens of Reverse Reification
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    Chapter 13 Visualizing the Invisible: Applying an Arts-Based Methodology to Explore the Emotion Projection of College Student to the Student Counselling Centre
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    Chapter 14 Envisioning Art and Design Education Through the Lens of Diversity, Equity, and Inclusion
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    Chapter 15 Application of Vernacular Design for Emotional Communication: Focus on Visual Arts of Ancient Peruvian Inca
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    Chapter 16 A Study on Craft Practice and Creativity Among Mysore Rosewood Inlay Artisans of India
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    Chapter 17 Understanding the Relationship Between Humour and Context in Visual Information Design
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    Chapter 18 When is a Potato Too Ugly?: Understanding the Complexity of Aesthetics in Produce Towards the Reduction of Food Waste
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    Chapter 19 Emotion from Creativity: Principles of Manipulating Emotional Management in Design Learning
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    Chapter 20 Love for Inanimate Objects: A Model to Understand Relationships Between People and Products
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    Chapter 21 Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue
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    Chapter 22 The Layman Got Ropes——Exploration of Content Enhancement and Interactive Design for Watching Online Ice Hockey Matches
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    Chapter 23 First Impressions Matter (Maybe More Than Prior Design Experience): The Predictive Power of Soft-Skills on Student Performance in a Team-Based Design Course
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    Chapter 24 Design to Divide Attention: An Exploration of Designing Virtual Reality Simulations of Accidents
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    Chapter 25 Sacred Texts
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    Chapter 26 A Study on Experiencing Chinese Culture Through TikTok – Focusing on Cultural Exchange in the COVID-19 Era from the Perspective of a User with 500,000 Followers
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    Chapter 27 Research on the Intelligent Design Countermeasures in the Post-COVID Era
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    Chapter 28 Interface, Pedagogical Agents and Chatbox in Virtual Learning Environments: An Eye Tracking Experiment
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    Chapter 29 Design for Better Ambient Temperature Experiences
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    Chapter 30 Supporting Sustainability Through Minimalist Interaction Design Aesthetics
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    Chapter 31 Behavioural Intervention Technology in UX Design: Conceptual Review, Synthesis, and Research Direction
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    Chapter 32 Understanding the Patient Journey: Working Towards Integrated Medical Records
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    Chapter 33 Design Issues for Parenting Support Services in Japanese Municipalities from the Users’ Perspective
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    Chapter 34 The Design Approach with Citizens’ Participation in Community Development Through the Pop-Up Children’s Playground in Public Spaces
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    Chapter 35 Sustainable Design for Rural Communities of Ethnic Minorities in China: Product-Service System Promotes Social Innovation
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    Chapter 36 Research on the Communication Management Model of Public Participation in Community Renewal
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    Chapter 37 Group Experiences as Triggers for Personal Transformation: Investigating a Design Class, Collaborative Seminars, and Shamanic Ceremonies
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    Chapter 38 Design Research Need in Helping to Address International Conflict Intersections in Southeast Asia
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    Chapter 39 Design Listening: What Designers Hear and How They Respond
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    Chapter 40 Embrace the Change: Framing Demonstrators as an Alternative to the Mass Production Norm in Industrial Design Education
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    Chapter 41 Dark Side of Cuteness: Effect of Whimsical Cuteness on New Product Adoption
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    Chapter 42 Co-creation Behavior in Shared Service System: Influencing Factors
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    Chapter 43 Designing Metaverse Platforms for Participatory Culture: What We Can Learn from BTS in Metaverse and K-pop Fandom
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    Chapter 44 Co-designing Boundary Objects in Social Entrepreneurship: The Generation of Negotiating Artefacts in Social Entrepreneurship Ecosystems
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    Chapter 45 Title: Gentle Protest – Contemplations on an Interactive Tableau
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    Chapter 46 Group Focus Demystified: Learnings from Comparing Offline & Online Co-design Workshops
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    Chapter 47 HOLD THE DOOR: Examining a Two-Year Cross-Cohort Prototyping Project
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    Chapter 48 Making-Do: An Assemblage Theory Exploration of Design Practices
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    Chapter 49 Comparative Analysis of Body Language of Female Characters in Cartoons from Feminist Point of View-Centering on the Modern Animation of China and Disney-
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    Chapter 50 Adopting Mobile Augmented Reality as Cultural Heritage Souvenir: A Design Framework Exploration
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    Chapter 51 Re - designing Chinese Traditional Board Game, ‘Dou Shou Qi’
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    Chapter 52 Historical Character Design for a Mobile Game
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    Chapter 53 Self-reflection Doll: A Generative Tool for Participatory Design Research on Student Burnout
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    Chapter 54 Exploring Design Opportunities for Mitigating Anxious Attachment
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    Chapter 55 Three Emotional Design Strategies to Deal with FOMO
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    Chapter 56 Interaction for Crisis: A Review of HCI and Design Projects on Climate Change and How They Engage with the General Public
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    Chapter 57 MLTK01: A Prototyping Toolkit for Tangible Learning Things
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    Chapter 58 Comparing Analog and Digital Tools for Collaborative Design Ideation
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    Chapter 59 Drawing Labs – From the Copy of the Master to the Critical Inquiry into the Design Process
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    Chapter 60 People-Place Interactions: From Pictures and Stories to Places and Sense of Place
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    Chapter 61 Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic
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    Chapter 62 A Design Response for Sustainability: In the Time of Covid19
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    Chapter 63 Co-design with Cultural for Creative Design Industry
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    Chapter 64 The Study of Contactless Service Design on Customer Experience Acceptance in Self Check-in Process at Luxury Hotel After Post-pandemic COVID-19 Era
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    Chapter 65 Kampos, a Village Community on the Greek Island of Tinos
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    Chapter 66 Think Outside the Box: A Case Study for Citizen Participation as Exploration
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    Chapter 67 A Framework for Infrastructuring Commons Creation
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    Chapter 68 Rituals as Design Objects: A Relational Approach for Infrastructuring Urban Commons
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    Chapter 69 Distributed Design Thinking: Towards an Understanding of Design Thinking Through Embodied Cognition
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    Chapter 70 How Might We Realistically Use Design Tools in Government Organizations? A Case Study of a Local Government in Japan
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    Chapter 71 How to Minimize ESG Risks?: Design Experts’ Advice for Reaching Ideal Shared Value
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    Chapter 72 Identifying Dimensions of Design Leadership in the Public Sector Organisations
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    Chapter 73 Designing for Diverse Bodies: Toward a Constructionist Perspective
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    Chapter 74 Building a Cross-Cultural UX Design Dual Degree
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    Chapter 75 Understanding AI-Generated Personal Narratives as Design Material for Socially Engaging Things
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    Chapter 76 Understanding the Roles of Intelligent Product-Customization Systems Through Expert Interviews
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    Chapter 77 Two Perspectives on Design Management Capability and Design Awareness: Design Leaders and Top Managers
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    Chapter 78 The Role of Designers in the Transition from a Linear to a Circular Economy
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    Chapter 79 Debunking Silent Design Practices in the Banking Industry: A Case in Singapore
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    Chapter 80 A Study of Practice-Based Design Research Modes from Knowledge Production Perspective
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    Chapter 81 Historical Trajectories of Japanese Traditional Craft Industries from Meiji Era Until Today
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    Chapter 82 Redefining Heritage and Cultural Preservation Through Design: A Framework for Experience Design
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    Chapter 83 Interactive Application Design for Heritage Site Navigation: A Practice Study of an AR Navigation Application for Han Yu-Related Sites in Chaozhou
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    Chapter 84 Intangible Cultural Heritage and We-Media: The Strategic Design of Chinese Shadow Puppetry Dissemination via Tik Tok
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    Chapter 85 Recognizability of Pictograms for Building Fire Evacuation
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    Chapter 86 User Expectations of Serendipitous Recommender Systems
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    Chapter 87 Does the Robot Show Empathy with Me? Talking vs. Musical Robot
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    Chapter 88 A Behavioural Strategy to Nudge Young People to Adopt In-Person Counselling: Gamification
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    Chapter 89 An Exploratory Study of Co-design Skills in the U.S. Job Postings
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    Chapter 90 Un-learning/Re-learning: Towards Pluriversal Co-design
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    Chapter 91 A Study of STEAM Education and Related Learning Environments in Elementary Schools: A Case Study of Elementary Schools of Fukuoka City
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    Chapter 92 Understanding the Design Effects of Progress Indicators on Online Surveys
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    Chapter 93 Hand-in-O: Exploring Possibilities of Sensing and Constraining the Gestures with its Frame to Provide Light and Sound Feedback
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    Chapter 94 Handcrafted Mobility: The Field Study into DIY Vehicles and Practices in the Russian Northern Periphery
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    Chapter 95 Effects of Gender and Semantics on Auditory Displays: An Exploratory Study on User Interface Design
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    Chapter 96 Merging Motorcycle and Smart Phone Controls for Ride-share Electric Motorcycles
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    Chapter 97 The Impact of Distance Learning Necessitated by Pandemic: An Exploration of Distance Vocational Education for Students with Intellectual Disabilities and New Opportunities in Design Domains
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    Chapter 98 Teaching Designers to Anticipate Future Challenges with Causal Layered Analysis
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    Chapter 99 Remaining Cyber-Active: Teaching UX Design with Online User-Research Tools During the COVID-19 Pandemic
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    Chapter 100 Readjusting Design Education for Japanese High School Students During the Covid-19 Pandemic: A Case Study to Investigate Students’ Attitude in Using Online Whiteboard for Group Discussions During Design Activities
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    Chapter 101 Only Tablet with Dark Hair (Pictorial)
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    Chapter 102 Identity Collage: A Workshop Method for Exploring Intersectional Identities
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    Chapter 103 Technology, Autonomy, and Participation: Designing Community Games and Services to Enhance Older Adults’ Technology Literacy
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    Chapter 104 Public Bicycle Service Contents for ‘Seoul Bike Life+’ – Focused on Middle-Aged Users
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    Chapter 105 DRIZZLE: A Comic for Covert Climate Action Influence
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    Chapter 106 Patch Atlas
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    Chapter 107 Unpacking Cultural Perceptions of Future Elder Care Through Design Fiction
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    Chapter 108 Incorporating Sensory Reflection to Understand the Past, Current and Future Experience of the Emotional Mobility
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    Chapter 109 Life Centered Design: Unpacking a Post-humanistic Biodesign Process
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    Chapter 110 Towards a Designerly Way of Thinking for Bioengineers with ‘Design and Science’ Cards
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    Chapter 111 Designing Conditions for Disruptive Innovation Ecosystems
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    Chapter 112 Ecological Model Inspired Thinking Process; The Alternative Design Mode for Nature and Human’s Coexistence in the New Era
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    Chapter 113 From Matter to Mind – From Individual Values to Organisational Purpose: A Design Approach with a Focus on Sensory Sensemaking
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    Chapter 114 Design Sprint Task Ladder: Scaling Design Tasks for New Modes of Designing
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    Chapter 115 Cultivating Service Design at a Managerial Level: Towards a Process Model for Building Service Design Leadership in SMEs
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    Chapter 116 A Review of Research on Design Management and Dynamic Capabilities
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    Chapter 117 The Miswak Toothbrush: Incorporating Traditional Knowledge into Contemporary Product Design
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    Chapter 118 Communities of Making - A Visual Exploration of Rural Makerspaces in India
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    Chapter 119 Decolonizing Design with Technology in Cultural Heritage Contexts - Systematic Literature Review
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    Chapter 120 Making Praça Nelson Mandela: Morphological Change and Graphic Interventions to Define a New Square in the Botafogo District of Rio de Janeiro
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    Chapter 121 Re-balance, a Perception-Enabled Chair for Multi-species Domestic Agency
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    Chapter 122 Side-Stepping Future Transport Exclusion via an Expanded Inclusive Design Approach
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    Chapter 123 UX Needs Cards – A Pragmatic Tool to Support Experience Design Through Psychological Needs
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    Chapter 124 Reconciling the Gap Between Seamless and Seamful Design Approach
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    Chapter 125 Unravelling Complexity
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    Chapter 126 Profound Experience Design in Community Service Interaction
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    Chapter 127 Improving Consumer Adoption of Refurbished Products by Reducing Contamination
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    Chapter 128 The Connection Between Perceived Product Performance and Evoked Emotions
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    Chapter 129 Dear Design Journal: A Visual Journey and a Reflective Account of a Practice-Led Doctoral Research
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    Chapter 130 Reflecting Through the Photo’s Un-making
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    Chapter 131 “Hey Alexa, Where Are You?” A Drawing Study to Understand Users’ Mental Models of the Environments Surrounding Conversational Agents
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    Chapter 132 Memory Container: A Co-creation Model of Olympic Memories from Individuals to Groups
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    Chapter 133 Embracing the Role of Fashion Value in the Design of Wearable Products: A Case Study of 3D Face Mask Bracket
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    Chapter 134 Research on the Design and Evaluation of Healing Product Under the Background of COVID-19
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    Chapter 135 The Ergonomics of Couch Potatoes: A Study into Postures for Non-desk Working Scenarios
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    Chapter 136 Immersions in Materials for Packaging. The Case Study of a Digital Festival on Analogic Materials
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    Chapter 137 Leveraging on Fabrication and Making Methodologies to Support the Development of Ecological Empathy
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    Chapter 138 Framing Multimodal Discourses About Place as Graphic Landscaping
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    Chapter 139 Social Challenges and Design. Exploiting Digital Technologies to Trigger a Behavioural Transition Towards a Sustainable Food Life Cycle
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    Chapter 140 A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming
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    Chapter 141 Would You Like a Cup of Meaning: Discovering Different Roles of Coffee Cups Through Narratives
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    Chapter 142 The Body and Textiles at the Intersection of the Physical and the Digital Through Movement: Investigating Alternative Body-Textile Expressions for Fashion Design
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    Chapter 143 The ADI Game: Exploring Futures of Graphic Design and Artificial Intelligence in AI-Driven Autonomous Brands
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    Chapter 144 User Perspectives on the Acceptability of Realtime Data Capture for Design Research by Connected Products
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    Chapter 145 Fostering Growth Mindsets: Possibilities Within a Heterarchical Collaborative Team Learning Design Studio
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    Chapter 146 What is Your Team Personality Traits? The Role of Convergence Effect Between Team Personality Propensity and Team Performance in Design Thinking Processes
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    Chapter 147 Visualising the Sensory Journey into ‘Mind Maps’: An Alternative Design Experience to Spatialise Sensations
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    Chapter 148 Exploring Features of the Design on Futures Thinking
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    Chapter 149 Prototyping in Each Development Process to Improve Company and Team Performance
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    Chapter 150 Integrative Design Thinking: A Multidisciplinary Approach to Design-Driven Entrepreneurship Education
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    Chapter 151 Impact of Design Management on Innovation
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    Chapter 152 Exploration of the Evolution Direction of Design Patterns Under the Shift of Design Paradigms
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    Chapter 153 Design Development of Cricket Breeding System
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    Chapter 154 Culturally Localized DfA Driven Learning on Electronic Waste Management and Recycling Behaviour in China
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    Chapter 155 Multiple Values of Service Design in Participating in Social Sustainability: Research on Food Design in Zhenze, Suzhou, China
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    Chapter 156 Living Better Without Plastic: Identifying Design Consideration for Product Service Aimed at Reducing Plastic Waste
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    Chapter 157 The Design of Rehabilitation Device for Upper Limb After Stroke Using an Integrated Design Process
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    Chapter 158 A Study of the Transjakarta Route Map as an Effort to Improve Jakarta’s Public Transport Information Design: Measuring Graphical Element Effectivity in Maps
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    Chapter 159 Insights on Green Building Rating Systems for Housing in India and Their Assessment with Pillars of Sustainability
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    Chapter 160 A Study on Factors Affecting the Satisfaction of Rehabilitation Service Experience of Elderly Patients in Rehabilitation Nursing Homes
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    Chapter 161 A Study on Colour Fidelity of Multi-colour 3D Printing for Fashion and Textile Design
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    Chapter 162 Understanding Detail Design Phase Using 3D CAD: A Case Study on Anybaro
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    Chapter 163 Make It for Fun or Sustainable? Maker and Maker-Entrepreneur on Open Source Product Development in Shenzhen
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    Chapter 164 Possible Design Principles for 3D Food Printing
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    Chapter 165 Designing for Distance Nursing: Reconnecting Nursing Students with Senior Home Residents During COVID-19
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    Chapter 166 Understanding Stakeholders’ Needs for an Emergency Mobile Hospital at an Infectious Disease Situation
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    Chapter 167 mTag: A Visual Abstract of a Reported Clinical Trial for Self-medication Accident Prevention
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    Chapter 168 Service Design for the Nursing Home in Post-pandemic Era
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    Chapter 169 Flexible Co-design Practice in Accommodating “Making” as a Method to Express Creativity
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    Chapter 170 Community Life Project Platform (CLPP) for Collective Impact – Based on Community Design 3.0 Framework
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    Chapter 171 How “Life-Projects” and “Live-Projects” Ensure Sustainability and Autonomy of Co-design Community Development
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    Chapter 172 Community Documentary: A Collaborative Design Aiming at Recording, Reconfirmation, and Sharing Community Life
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    Chapter 173 Visualizing Stress – In-person and Virtual Co-designing with Chart-Based Tools
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    Chapter 174 Understanding Designers’ Use of Prototypes in Smart Product Design
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    Chapter 175 A Study on the Research Methods Used in Modern Chinese Architectural Decoration Design
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    Chapter 176 Artistic Visualisation of Personal Data: A Case Study of Digital Scheduler
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    Chapter 177 Toward Designing Olfactory Digital Experiences: Efficient Scent Ejection Methods to Reduce Total Scent Amount Based on Bayesian Cross-Modal Model
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    Chapter 178 Kansei Evaluation of Costume Patterns for Co-creation Design
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    Chapter 179 Inattentive in Social, Active in Mind: VR-Based Design Intervention for Imagining Desirable Possibilities in the Public Space
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    Chapter 180 Life on Mars: First Person Speculation in the (Imaginary) Everyday
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    Chapter 181 Exploring Future Tools for Supporting Remote Collaborative Prototyping Process
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    Chapter 182 OSKARRR: Data-Driven Design Speculations for the Future of Domestic Waste
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    Chapter 183 AI-Enabled Design Tools: Current Trends and Future Possibilities
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    Chapter 185 From Pictorial Statistics to Pictographic Animation: Philip Ragan’s Investigation of Pictographic Animation to Dramatize Facts (1934–1946)
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    Chapter 186 Novel Tactile Feedback Research for Situation Awareness in Autonomous Vehicles
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    Chapter 187 Goal Based Bundling: A Behaviorally Informed Strategy to Combine Multiple Smart Products
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    Chapter 188 Developing Responsible Algorithmic Curation Features in Social Media Through Participatory Design
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    Chapter 189 ‘Try this Because’: The Effect of Positive Framing in Robo-Advisors
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    Chapter 190 Understanding User Experience with Recommendations in Social Network Service Feed
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    Chapter 191 aTag:Half_truth, a User Interface to Warn of the Fallacy in the Claims Reported in the News
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    Chapter 192 Exploring Elderly and Young Users’ Perceptions of Video Exercise on Mobile Fitness Applications
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    Chapter 193 The Absence of Graphic Representations of Madiba in Nelson Mandela Park, Mamelodi, South Africa
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    Chapter 194 DISCOV: Stimulating Physical Activity Through an Explorative Interactive Walking Experience
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    Chapter 195 A Document-Based Method to Study the Evolution of Design Practices in Public Organisations
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    Chapter 196 Procedural Knit: Exploring Underdetermined Fabrication via Knit, Procedural Generation and Posture Detection
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    Chapter 197 Thinking Through Knitting: Hand Knit Making for Rapid Architectural Prototyping
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    Chapter 198 FitSleeve: Designing Wearable Display and Feedback to Improve the Fitness Experience and Motivation
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    Chapter 199 Meaningful Control Loops in Tomorrow Human-Centred Automation
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    Chapter 200 Research on Urban Furniture Intervention to Foster Community Emotional Healing
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    Chapter 201 Opportunities to Improve the User Experience of Public Toilets During the COVID-19 Pandemic in Hong Kong
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    Chapter 202 Evolution of the Systems Design for Vegetable Dispensing and Selling to Adapt to the Pandemic Practices
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    Chapter 203 Transformation of Human-Public Spaces Relations in Pandemic Context: A User Experience Perspective
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    Chapter 204 Impact of Disciplinary Diversity on Perceived Interpersonal Conflicts and Creativity of Design Outcomes in a Project-Based Learning Course of Design Thinking
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    Chapter 205 Exploring the Design of Online Teaching Courses Based on the Needs of Learners
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    Chapter 206 Introducing Complex Stakeholder Networks to Design Students: A Method of Stakeholder Improv-Play
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    Chapter 207 How Thinking Patterns and Strategies Drive Idea Generation: From Novices to Experts in Service Design
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    Chapter 208 Asynja: Sensorial Design for Running Motivation
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    Chapter 209 Prototyping Circular Materials Based on Reprogrammable Matter
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    Chapter 210 Healing with Fungi: Unique Aesthetic Expressions for Mycelium-Based Materials Through Patch and Mend
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    Chapter 211 A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture
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    Chapter 212 Active Aging with Smart Technologies: What Designers Can Ask When Designing Smart Products for Older Users
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    Chapter 213 Mutuality as a Foundation for Co-designing Health Futures
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    Chapter 214 Designing Parents-Adolescents Relationship in Future Mobility in China
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    Chapter 215 Lunar Land: Investigating the Effects of Simulation and Play in Daily Context on Family Functioning
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    Chapter 216 A Viable and Respectful Design Method of Presenting Intangible Cultural Heritage Using Interactive Digital Storytelling
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    Chapter 217 Contactless Guidance: An Analysis of the Visual Symbols on Covid-19 Posters
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    Chapter 218 A New Frame: Design-Led Transformations from Linear to Circular Economies for Sustainability
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    Chapter 219 Nostalgia-Based Design Methodology for Subtle Connection from East Asian Aesthetics View
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    Chapter 220 A Study of Collaborative Analogical Design Methods in the Crowdsourcing Context
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    Chapter 221 Analysis on Formation Mechanism of Enterprise Design Competitiveness Based on Structural Equation Modeling
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    Chapter 222 Improving Brand Loyalty Through Value Creation
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    Chapter 223 Designing a Tool for Assessing and Developing Technological Innovation Capability Using the Concept of Innovation Capability Maturity Model
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    Chapter 224 Explore the Framework: How Design Management Capability as Dynamic Capabilities
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    Chapter 225 A Fractal Mindset in Design Education: Explorations in Wellbeing, Form Creation/Aesthetics, and Design Thinking
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    Chapter 226 Art-Based Media Education as a Mode of Social Design
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    Chapter 227 Scientific Research as a Challenge for Communication Design Students: Experimental Workshop to Encourage Communication Design Students to Collaborate in Scientific Research and Create Synergies in the University Context
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    Chapter 228 Material Turn: Material Thinking-Oriented Sustainable Artefact Design Education Mode
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    Chapter 229 Can the Social Loneliness of the Elderly Be Alleviated Through Social Participation with the Support of the Community and Stakeholders? A Sustainable Activity Design Study
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    Chapter 230 Innovation Model in Design for Social Innovation——A Case Study of the Elderly Who Knits Part-Time
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    Chapter 231 Making Community Relatable Again: Research on the Mechanism of Service Design in Innovating Community Public Governance
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    Chapter 232 Gendered Mobilities: A Critical Approach Towards Understanding Social Exclusion Through the Lens of Mobility
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    Chapter 233 What is the Role of Interaction Design of Triangulation Elements in Encouraging Citizens Towards Social Interaction?
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    Chapter 234 Man-Made Gems: An Investigation into the Design Implications, Possibilities and Limitations of Utilising Man-Made Gems for Jewellery
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    Chapter 235 Three Post-phenomenological Design Projects on and with ML Technologies as Philosophy-in-Practice
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    Chapter 236 Design of Functional Application Model in Vehicle Infotainment System - Taking Vehicle Music Application as an Example
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    Chapter 237 Material Meaning: An Investigation into How Meaning Is Organised and Interpreted in Industrial Design Practice
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    Chapter 238 The Impact of Artificial Intelligence on Graphic Design: Exploring the Challenges and Possibilities of AI-Driven Autonomous Branding
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    Chapter 239 Development of a Handover Approach in Design for Dementia
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    Chapter 240 Designing HCI Strategies to Communicate and Suggest Action for Climate Change Mitigation
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    Chapter 241 Limb Flexibility Measurement Study
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    Chapter 242 FASH-IO-N-FWD: Generative Workshop for Computational Fashion Design
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    Chapter 243 IASDR’ 2021 Workshops Framework
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    Chapter 244 Envisioning New Futuring Models: Past, Plurality, and Positionality
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    Chapter 245 Gender and Agency: ‘Care’ as a Facilitator for Social Change
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    Chapter 246 The Art of Regenerative Design
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    Chapter 247 Tackling Online Empathy Deficits: Exploration of New Methods with Humanities and Social Scientific Concepts
  248. Altmetric Badge
    Chapter 248 Diversifying Approaches to Co-Designing the Smart Everyday
  249. Altmetric Badge
    Chapter 249 Narratives in Biodesign – Bridging Methods, Processes and Tools
  250. Altmetric Badge
    Chapter 250 Governing with Nature: Applying More-than-Human Design to the Management of Shared Urban Green Space
Attention for Chapter 56: Interaction for Crisis: A Review of HCI and Design Projects on Climate Change and How They Engage with the General Public
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4 news outlets
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1 blog
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2 X users

Citations

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Chapter title
Interaction for Crisis: A Review of HCI and Design Projects on Climate Change and How They Engage with the General Public
Chapter number 56
Book title
[ ] With Design: Reinventing Design Modes
Published by
Springer, Singapore, January 2022
DOI 10.1007/978-981-19-4472-7_56
Book ISBNs
978-9-81-194471-0, 978-9-81-194472-7
Authors

Ferreira, Marta, Nisi, Valentina, Nunes, Nuno

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 20%
Other 1 20%
Student > Master 1 20%
Unknown 2 40%
Readers by discipline Count As %
Environmental Science 1 20%
Nursing and Health Professions 1 20%
Engineering 1 20%
Unknown 2 40%