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HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging

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Table of Contents

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    Book Overview
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    Chapter 1 A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults
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    Chapter 2 Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students
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    Chapter 3 Analysis and Design of an Information System for Blood Component Donations
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    Chapter 4 Designing and Developing a Web Application of Food Products Focusing on Plant-Based Diets for Better Health
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    Chapter 5 Using Emerging Technologies to Support Wellbeing and Resilience for Pilots and Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems
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    Chapter 6 Development of a System to Support Operators When a Ventilator Alarm Happens
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    Chapter 7 Voice-Assisted Food Recall Using Voice Assistants
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    Chapter 8 Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
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    Chapter 9 Hierarchical Binary Classifiers for Sleep Stage Classification
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    Chapter 10 Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices
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    Chapter 11 Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements Among Older Adults
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    Chapter 12 Expert Requirements for an Ultrasound-Based Wearable Using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients
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    Chapter 13 Wild Intercepts: A Novel Approach to Usability Testing of a ‘Citizen Science’ Portal, Developed for Understanding the ‘Burdens of Pain’ Among Citizens
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    Chapter 14 Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning
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    Chapter 15 The Impact of Virtual Reality Toward Telemedicine: A Qualitative Study
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    Chapter 16 Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos
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    Chapter 17 Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies
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    Chapter 18 Automatically Labeling Aging Scenarios with a Machine Learning Approach
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    Chapter 19 Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021
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    Chapter 20 TACTILE – A Mixed Reality Solution for Staying Active and Socially Included
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    Chapter 21 Multisensory Experience for People with Hearing Loss: A Preliminary Study Using Haptic Interfaces to Sense Music
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    Chapter 22 From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism
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    Chapter 23 Older Adults Use of Technology for Decision-Making: A Systematic Literature Review
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    Chapter 24 Inclusive Technical Terms for the Deaf
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    Chapter 25 Guidelines for the Development of Common Ground-Based Relational Agents for Elderly
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    Chapter 26 Automatic Life Event Tree Generation for Older Adults
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    Chapter 27 Eliciting and Prioritizing Services for Accessible Information
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    Chapter 28 A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
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    Chapter 29 How Late Middle-Aged People Experience and Deal with Frustration During Online Shopping
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    Chapter 30 The Usability of Training Apps for Older Adults – A Heuristic Evaluation
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    Chapter 31 A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability
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    Chapter 32 Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?
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    Chapter 33 Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects
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    Chapter 34 Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs
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    Chapter 35 Camera Mouse: Sound-Based Activation as a New Approach to Click Generation
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    Chapter 36 Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-Up a Mixed Reality Environment for Social Eating Among Older Adults Living at Home
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    Chapter 37 Older Adults’ Activity on Creative Problem Solving with Modular Robotics
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    Chapter 38 Considering Ethics and Privacy Issues in Modern ICT-Tools
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    Chapter 39 User Experience Design of Elderly-Oriented Social Apps Based on Kano Model—The Case of WeChat
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    Chapter 40 User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies
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    Chapter 41 Designing a More Inclusive Healthcare Robot: The Relationship Between Healthcare Robot Tasks and User Capability
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    Chapter 42 An Evaluation of Elderly-Oriented Social Media Apps-From the Perspective of User Satisfaction and Technology Evaluation
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    Chapter 43 Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District
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    Chapter 44 Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design
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Title
HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging
Published by
Springer Nature Switzerland, October 2022
DOI 10.1007/978-3-031-17902-0
ISBNs
978-3-03-117901-3, 978-3-03-117902-0
Editors

Duffy, Vincent G., Gao, Qin, Zhou, Jia, Antona, Margherita, Stephanidis, Constantine

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