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Decision and Game Theory for Security

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Cover of 'Decision and Game Theory for Security'

Table of Contents

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    Book Overview
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    Chapter 1 Distributed Generative Adversarial Networks for Anomaly Detection
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    Chapter 2 Learning and Planning in the Feature Deception Problem
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    Chapter 3 A Realistic Approach for Network Traffic Obfuscation Using Adversarial Machine Learning
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    Chapter 4 Adversarial Deep Reinforcement Learning Based Adaptive Moving Target Defense
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    Chapter 5 Lie Another Day: Demonstrating Bias in a Multi-round Cyber Deception Game of Questionable Veracity
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    Chapter 6 Exploiting Bounded Rationality in Risk-Based Cyber Camouflage Games
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    Chapter 7 Farsighted Risk Mitigation of Lateral Movement Using Dynamic Cognitive Honeypots
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    Chapter 8 Harnessing the Power of Deception in Attack Graph-Based Security Games
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    Chapter 9 Decoy Allocation Games on Graphs with Temporal Logic Objectives
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    Chapter 10 Popular Imperceptibility Measures in Visual Adversarial Attacks are Far from Human Perception
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    Chapter 11 Secure Discrete-Time Linear-Quadratic Mean-Field Games
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    Chapter 12 Detection of Dynamically Changing Leaders in Complex Swarms from Observed Dynamic Data
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    Chapter 13 Moving Target Defense for Robust Monitoring of Electric Grid Transformers in Adversarial Environments
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    Chapter 14 Blocking Adversarial Influence in Social Networks
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    Chapter 15 Normalizing Flow Policies for Multi-agent Systems
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    Chapter 16 A Game Theoretic Framework for Software Diversity for Network Security
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    Chapter 17 Partially Observable Stochastic Games for Cyber Deception Against Network Epidemic
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    Chapter 18 Combating Online Counterfeits: A Game-Theoretic Analysis of Cyber Supply Chain Ecosystem
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    Chapter 19 On the Characterization of Saddle Point Equilibrium for Security Games with Additive Utility
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    Chapter 20 MASAGE: Model-Agnostic Sequential and Adaptive Game Estimation
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    Chapter 21 Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks
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    Chapter 22 A Data-Driven Distributionally Robust Game Using Wasserstein Distance
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    Chapter 23 Security Games over Lexicographic Orders
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    Chapter 24 Game Theory on Attack Graph for Cyber Deception
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    Chapter 25 Attacking Machine Learning Models for Social Good
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    Chapter 26 A Review of Multi Agent Perimeter Defense Games
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    Chapter 27 Hardware Security and Trust: A New Battlefield of Information
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    Chapter 28 Security Games with Insider Threats
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    Chapter 29 Securing Next-Generation Wireless Networks: Challenges and Opportunities (Extended Abstract)
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12 Mendeley
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Title
Decision and Game Theory for Security
Published by
Springer International Publishing, January 2021
DOI 10.1007/978-3-030-64793-3
ISBNs
978-3-03-064792-6, 978-3-03-064793-3
Editors

Zhu, Quanyan, Baras, John S., Poovendran, Radha, Chen, Juntao

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 33%
Student > Bachelor 2 17%
Professor 1 8%
Researcher 1 8%
Professor > Associate Professor 1 8%
Other 0 0%
Unknown 3 25%
Readers by discipline Count As %
Engineering 3 25%
Agricultural and Biological Sciences 1 8%
Biochemistry, Genetics and Molecular Biology 1 8%
Chemistry 1 8%
Social Sciences 1 8%
Other 0 0%
Unknown 5 42%