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Mendeley readers
Chapter title |
Artificial Intelligence in Video Games and eSports
|
---|---|
Chapter number | 22 |
Book title |
Applied Artificial Intelligence in Business
|
Published by |
Springer, Cham, January 2022
|
DOI | 10.1007/978-3-031-05740-3_22 |
Book ISBNs |
978-3-03-105739-7, 978-3-03-105740-3
|
Authors |
Chan, Leong, Hogaboam, Liliya, Cao, Renzhi |
Mendeley readers
The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 5 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 1 | 20% |
Other | 1 | 20% |
Unknown | 3 | 60% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 20% |
Sports and Recreations | 1 | 20% |
Unknown | 3 | 60% |