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Human-Computer Interaction. User Experience and Behavior

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Cover of 'Human-Computer Interaction. User Experience and Behavior'

Table of Contents

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    Book Overview
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    Chapter 1 A Study on How Users Choose Apps
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    Chapter 2 Create More Than One Design: A Case Study of Applying Ethnographic Approach to Explore the Potential Information Application in Senior Karaoke Community
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    Chapter 3 Designing to Fight Pandemics: A Review of Literature and Identifying Design Patterns for COVID-19 Tracing Apps
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    Chapter 4 Educational AGV Design by AHP and DFX Methods
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    Chapter 5 Research on Auditory Performance of Vehicle Voice Interaction in Different Sound Index
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    Chapter 6 Study on Experience Design of Elderly Online Learning Interface Based on Cognitive Load
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    Chapter 7 Design Study and User Evaluation of an Application Model for Self-management and Rehabilitation Training for Users with Hearing Loss
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    Chapter 8 Analysis of Responsiveness and Usability in Websites Serving Public Transparency in a Mobile Environment: Case Study in the State of Paraíba Through Heuristic Evaluation
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    Chapter 9 Reimagining “Space”: An Approach to Increase Participants’ Social Aspects During Online Conferencing
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    Chapter 10 Vulnerabilities and Secure Coding for Serverless Applications on Cloud Computing
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    Chapter 11 Prototyping the Virtual Reality-Based NIHSS Stroke Assessment Training System
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    Chapter 13 Analysis of Unconscious Interaction Design for Smartphone Drop-Down Menu
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    Chapter 14 Analysis of Changes Before, During, and After Simulated Postoperative Delirium Experience Using VR for Clinical Nurses
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    Chapter 15 The User Experience of Public Health Websites: A Survey Study
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    Chapter 16 Connected yet Distant: An Experimental Study into the Visual Needs of the Interpreter in Remote Simultaneous Interpreting
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    Chapter 17 Anthropomorphic Perceptions of Simple Text-Based Interfaces
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    Chapter 18 Revitalize Qiang Language and Culture by Designing Serious Games Based on Interactive Projection
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    Chapter 19 Research on Aging Design of ATM Human-Machine Interface Based on Visual Features
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    Chapter 20 Mapping Behavior Change Wheel Techniques to Digital Behavior Change Interventions: Review
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    Chapter 21 Usability Testing of a Gratitude Application for Promoting Mental Well-Being
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    Chapter 22 Persuasive Mobile NOW Interactions
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    Chapter 23 Breathing Cushion: Keep Changing Posture for Reducing the Effects of Sedentary Behavior During Working Times
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    Chapter 24 User Feedback Design in AI-Driven Mood Tracker Mobile Apps
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    Chapter 25 Keep on Running! An Analysis of Running Tracking Application Features and Their Potential Impact on Recreational Runner’s Intrinsic Motivation
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    Chapter 26 SleepyCloud : Examining the Effect of Odor Cue on Reducing Bedtime Procrastination
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    Chapter 27 Case Study of Intelligent Fitness Product Interaction Design Based on Service System
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    Chapter 28 TidyHome: A Persuasive App for Supporting Victims and Survivors of Domestic Violence
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    Chapter 29 Towards an Architectural Concept for a Wearable Recommendation System to Support Workplace Productivity and Well-Being
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    Chapter 30 The Influence of Interaction Design on Relation Making: A Scoping Review
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    Chapter 31 Keep Moving! A Systematic Review of App-Based Behavior Change Techniques and Visualizations for Promoting Everyday Physical Activity
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    Chapter 32 Shopping in the Dark
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    Chapter 33 Defining Requirements for the Development of Useful and Usable Chatbots: An Analysis of Quality Attributes from Academy and Industry
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    Chapter 34 Exploring the Opinions of Experts in Conversational Design: A Study on Users’ Mental Models of Voice Assistants
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    Chapter 35 “I Am Scared of Viruses, Too” - Studying the Impact of Self-disclosure in Chatbots for Health-Related Applications
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    Chapter 36 Don’t Throw It Over the Fence! Toward Effective Handover from Conversational Agents to Service Employees
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    Chapter 37 Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic
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    Chapter 38 Assisting the Assistant
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    Chapter 39 Toward Charismatic Virtual Agents: How to Animate Your Speech and Be Charismatic
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    Chapter 40 Enabling Embodied Conversational Agents to Respond to Nonverbal Behavior of the Communication Partner
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    Chapter 41 Giving Alexa a Face - Implementing a New Research Prototype and Examining the Influences of Different Human-Like Visualizations on the Perception of Voice Assistants
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Title
Human-Computer Interaction. User Experience and Behavior
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05412-9
ISBNs
978-3-03-105411-2, 978-3-03-105412-9
Editors

Kurosu, Masaaki

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