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Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies

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Cover of 'Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Web User Interface Adaptation for Low Vision People: An Exploratory Study Based on a Grounded Theory Review Method
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    Chapter 2 Evaluating the Potential Implementation of New Metrics in Automated Web Accessibility Testing Software for Managers
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    Chapter 3 Expert Validation of the ICT Accessibility Requirements Tool Prototype
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    Chapter 4 Usability and Accessibility Evaluation of the ICT Accessibility Requirements Tool Prototype
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    Chapter 5 Cognitive Personalization in Microtask Design
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    Chapter 6 Tools for an Innovative Approach to Web Accessibility
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    Chapter 7 The Simulated User Impairment Testing (SUIT) Protocol and Toolbox for Digital Artifacts
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    Chapter 8 Ensembling and Score-Based Filtering in Sentence Alignment for Automatic Simplification of German Texts
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    Chapter 9 Access@tour: A Digital Platform to Promote Accessible Tourism
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    Chapter 10 Animated Backgrounds on the Web Reduce Reading Speed: Some Empirical Evidence from a Remote Experiment
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    Chapter 11 Design of Human-Centered Adaptive Support Tools to Improve Workability in Older Workers. A Field of Research of Human-Centered AI
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    Chapter 12 Modified User Experience Evaluation Methods Applied to Blind Users in Latin America: Case Study TriviaBlind
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    Chapter 13 Deaf and Hard of Hearing Viewers’ Preference for Speaker Identifier Type in Live TV Programming
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    Chapter 14 Perceptions of Digital Nudging for Cervical Testing: A Comparison Four Nudge Types
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    Chapter 15 Shift Scheduling for the Effective Management of the Ageing Workforce
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    Chapter 16 Stakeholder Perceptions on Requirements for Accessible Technical Condition Information in Residential Real Estate Transactions
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    Chapter 17 Bridging the Gap Between Usability and Security: Cultural Adaptation of a Graphical User Authentication
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    Chapter 18 Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning
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    Chapter 19 A Virtual Coach and a Worker Dashboard to Promote Well-Being and Workability: An Acceptance Study
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    Chapter 20 Blood Pressure Concerns: Findings from a Usability Study of Culturally Infused mHealth Design
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    Chapter 21 The Communicability of the Interaction of the Elderly User with the WhatsApp Application
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    Chapter 22 Users’ Perceptions of a Digital Stress Self-monitoring Application: Research Insights to Design a Practical Innovation
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    Chapter 23 The User-Centred Design in the Development of a Platform for Teletherapy for People with Aphasia
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    Chapter 24 Dance Through Visual Media: The Influence of COVID-19 on Dance Artists
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    Chapter 25 Apps and Digital Resources in Speech and Language Therapy - Which Factors Influence Therapists’ Acceptance?
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    Chapter 26 Exploring Video Game Satisfaction of Gamers with Disabilities
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    Chapter 27 Neuro-Voting: An Accuracy Evaluation of a P300-Based Brain-Computer Interface for Casting Votes
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    Chapter 28 Analyzing Gaze Data During Rest Time/Driving Simulator Operation Using Machine Learning
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    Chapter 29 MTeacher: A Gamified and Physiological-Based Web Application Designed for Machine Learning Education
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    Chapter 30 Simulation of ECG for Cardiac Diseases Using Generative Adversarial Networks
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    Chapter 31 EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form
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    Chapter 32 Facial Emotions Classification Supported in an Ensemble Strategy
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    Chapter 33 Haptic Pattern Designer Toolkit – HaptiDesigner: Software and Hardware for Creation of Actuation Patterns
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    Chapter 34 DRAM Performance Sensor
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    Chapter 35 Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces
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    Chapter 36 Indoor Auto-Navigate System for Electric Wheelchairs in a Nursing Home
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    Chapter 37 Correction to: Blood Pressure Concerns: Findings from a Usability Study of Culturally Infused mHealth Design
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Title
Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05028-2
ISBNs
978-3-03-105027-5, 978-3-03-105028-2
Editors

Antona, Margherita, Stephanidis, Constantine

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The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.