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Social Computing and Social Media: Applications in Education and Commerce

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Cover of 'Social Computing and Social Media: Applications in Education and Commerce'

Table of Contents

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    Book Overview
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    Chapter 1 Design and Evaluation of a Programming Tutor Based on an Instant Messaging Interface
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    Chapter 2 Embedding Social, Community Projects Within Contemporary Curricular
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    Chapter 3 Emergency Remote Teaching in the University Context: Responding to Social and Emotional Needs During a Sudden Transition Online
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    Chapter 4 Development of an Explicit Agent-Based Simulation Toolkit for Opening of Schools: An Implementation of COMOKIT for Universities in the Philippines
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    Chapter 5 Exploring Faculty Members Perception of Utilizing Technology to Enhance Student Engagement in the United Arab Emirates: Technology and the ICAP Modes of Engagement
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    Chapter 6 Active Learning in the Lenses of Faculty: A Qualitative Study in Universities in the United Arab Emirates
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    Chapter 7 Food Sector Entrepreneurship: Designing an Inclusive Module Adaptable to Both Online and Blended Learning Environments in Higher Education
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    Chapter 8 Dimensions of Formative Feedback During the COVID-19 Pandemic: Evaluating the Perceptions of Undergraduates in Multicultural EAP Classrooms
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    Chapter 9 Online Formative Assessment and Feedback: A Focus Group Discussion Among Language Teachers
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    Chapter 10 Analyzing the Impact of Culture on Students: Towards a Student eXperience Holistic Model
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    Chapter 11 Enhancing Concept Anchoring Through Social Aspects and Gaming Activities
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    Chapter 12 Work Organization and Effects of Isolation on the Perception of Misconduct in Italian Universities During Covid-19 Pandemic
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    Chapter 13 Re-imagining the Distributed Nature of Learner Engagement in Computer-Supported Collaborative Learning Contexts in the Post-pandemic Era
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    Chapter 14 Experiential Learning Through Virtual Tours in Times of COVID-19
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    Chapter 15 Undergraduate Emirati Students’ Challenges of Language Barrier in Meeting Expectations of English Medium University in the UAE
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    Chapter 16 Building an Educational Social Media Application for Higher Education
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    Chapter 17 Augmented Reality Filters and the Faces as Brands: Personal Identities and Marketing Strategies in the Age of Algorithmic Images
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    Chapter 18 Analysis of the Behavior of E-Sports and Streaming Consumers in Latin America
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    Chapter 19 Information Consumer eXperience: A Chilean Case Study
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    Chapter 20 The Biodigital Rises: A New Digital Brand Challenge
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    Chapter 21 Yellow or Blue Dress: How a Product Page Can Impact the Customer Experience
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    Chapter 22 Evaluating Store Features Using Consumer Reviews in Beauty Salons
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    Chapter 23 The Internet-of-Things and AI and Their Use for Marketers
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    Chapter 24 Analyzing Methods, Instruments, and Tools for Evaluating the Customer eXperience
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    Chapter 25 Evaluating the Post-pandemic Tourist Experience: A Scale for Tourist Experience in Valparaíso, Chile
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    Chapter 26 Purchasing Behavior Analysis Model that Considers the Relationship Between Topic Hierarchy and Item Categories
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    Chapter 27 Resale Price Prediction Model for Used Electrical Products Using Deep Neural Network
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    Chapter 28 An Indicator to Measure the Relationship Between Firms and Consumers Based on the Subjective Well-Being of Consumers: Promoting Corporate Social Contribution Activities to Maintain Socially Sustainable Development
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    Chapter 29 Evaluation of Analysis Model for Products with Coefficients of Binary Classifiers and Consideration of Way to Improve
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    Chapter 30 Clustering and Feature Analysis of Shoes Brands Using Questionnaire Data and Word-of-Mouth Review Data
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    Chapter 31 Corner-Shopping: Studying Attitudes and Consumer Behavior on the Cornershop App
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Title
Social Computing and Social Media: Applications in Education and Commerce
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05064-0
ISBNs
978-3-03-105063-3, 978-3-03-105064-0
Editors

Meiselwitz, Gabriele

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