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Learning in the Age of Digital and Green Transition

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Cover of 'Learning in the Age of Digital and Green Transition'

Table of Contents

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    Book Overview
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    Chapter 1 PBL-Oriented Teaching as a Necessity - Implementation of the COMET Competence Measurement Procedure for Recording Individual Competence Development
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    Chapter 2 Design and Implementation of Online Leadership Education Using Meeting Simulator and Peer Reflection
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    Chapter 3 Limits and Benefits of Using Telepresence Robots for Educational Purposes
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    Chapter 4 Development of Reflection Ability Required as a Lifelong Learner
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    Chapter 5 Developing Students’ Emotional Intelligence in English Classes Taught in the Speaking Club Format
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    Chapter 6 A Comprehensive Model for Augmented Confidence Based Learning (ACBL)
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    Chapter 7 Analysis of Classroom Interaction Using Speaker Diarization and Discourse Features from Audio Recordings
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    Chapter 8 How the Pandemic Helped and Hindered Student-Centered Learning
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    Chapter 9 Integrated and Virtual Learning as Element of Coping with Multiple Transitions in Health Care
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    Chapter 10 Evaluating Online Engagement and Narrative Feedback as Indicators of Student Performance
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    Chapter 11 Emotional Intelligence in the Development of Entrepreneurial Competence
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    Chapter 12 Teaching English in Universities for IT Students
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    Chapter 13 A Disinformation Training Course Using the PROVENANCE Verification Indicator Tool
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    Chapter 14 Use Case Driven Educational Content Engineering
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    Chapter 15 “In Vivo” Science Learning - Academic Teaching Through a Game-Based Process
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    Chapter 16 Towards User2Machine Model for Higher Education - Enforced by Covid19 Pandemic
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    Chapter 17 Adult Learners’ Impressions About Intelligent Tutorial System: A Case Study of Adult Basic Education and Training
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    Chapter 18 Contribution of Artificial Intelligence in Counselling: Study Case on Self-control of Adolescents Studying Drama
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    Chapter 19 POSTER: Proposing a Microlearning Approach to Enhance Digital Story Telling Skills with Rich Media in the PBL-Based Engineering Education
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    Chapter 20 How to Flip a Classroom? Project Based and Collaborative Learning with Learner-Centered Methods and Its Impact on Technical Teacher Education
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    Chapter 21 Project Based Learning Approach to Developing Presentation Skills
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    Chapter 22 Integrating Sustainable Aspects to Robotic Application and Its Impact on Course Design in Human-Machine Interaction
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    Chapter 23 Workshop on Modelling and Computer Simulation of Phase Change Material Backup Systems for Solar Energy Harvesting
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    Chapter 24 The Role of Group Project-Based Learning in Engineering Training
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    Chapter 25 Competence-Based Support for Project-Based Learning in Virtual Settings
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    Chapter 26 Work-in-Progress: DIY Ventilator - A CoVID-19 Action
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    Chapter 27 Poster: Design Project in Kanazawa Technical College Implemented with Reference to Project Design Programs in Kanazawa Institute of Technology
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    Chapter 28 Work in Progress: Implementing and Evaluating a Competency-Oriented Assessment in an Innovative Application-Oriented Course of Mechanical Engineering
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    Chapter 29 Work-in-Progress: Building Up Employability Skills and Social Responsibility in the University of La Rioja Industrial Engineering Degrees
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    Chapter 30 How Interdisciplinary Hackathons Foster the Linking of Teaching and Practice
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    Chapter 31 Preparation of Students of Engineering and Pedagogical Specialties for the Development and Implementation of Interdisciplinary Didactic Projects Using IT-Technologies
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    Chapter 32 Didactic Adaptation of Medical Information for the Formation of Valeological Competence in Engineering and Pedagogical Training
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    Chapter 33 Video Content Creation Technology to Provide Web Resources for Distance Learning and Evaluation, Using Qualimetric Tools
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    Chapter 34 Preparing Engineering Teacher Students for the Challenges of Vocational Training
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    Chapter 35 Teaching and Learning Transferable Skills in Engineering Education via Service Learning: Case Study of a University of Technology in South Africa
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    Chapter 36 New Forms of Pedagogical Assessment in Engineering Teacher Education
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    Chapter 37 Students’ Behaviour in Stressful Situations in Diverse Cultures
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    Chapter 38 Why is It so Difficult to Apply Student-Centered Approach?
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    Chapter 39 Which Pathway Towards Mathematics’ Assessment in Engineering Education?
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    Chapter 40 Improving the Digital and Pedagogical Competence in Engineering Educational Context
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    Chapter 41 The Impact of the Computational Pedagogy STEAM Model on Prospective Teachers’ Computational Thinking Practices and Computational Experiment Capacities. A Case Study in a Training Program
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    Chapter 42 Modeling the Learning Activities of Future IT Specialists with Using of Fuzzy Logic
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    Chapter 43 The Use of Computerized Laboratory and Training Complexes in Engineering and Pedagogical Education
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    Chapter 44 Potential of the Learning Project’s Task
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    Chapter 45 Teaching Interchange – An Interactive Online Event for Peer Learning Among Educators
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    Chapter 46 Training Engineering University Students to Participate in Academic Mobility Programs
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    Chapter 47 Student Associations as a Way of Improving Professional Competencies and Soft Skills
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    Chapter 48 Work-in-Progress: Interrelation Between Types of Social and Psychological Adaptation and Personal Identity in the Age of Digitalization
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    Chapter 49 Work-in-Progress: The Impact of Computational Thinking on Introducing Programming: Quasi-experiment and Student Perception
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    Chapter 50 Improving Secondary School Engineering Education Access in Rural Ohio
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    Chapter 51 Undergraduate Students’ Attitudes Toward an Engineering Course that Integrates Several Levels of Abstraction
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    Chapter 52 Interdisciplinarity as a Means of Promoting Learning in Electrical and Computer Engineering
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    Chapter 53 Research Perspectives and Innovative Applications for Sustainable Engineering Education
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    Chapter 54 Impact of Students’ Initial Abstract Thinking Competence on Successfully Studying Computer Science
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    Chapter 55 E-Portfolio as a Component of the Information and Analytical System of Scientific Staff Training
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    Chapter 56 Students’ Feedback on Teaching and Learning English for Specific Purposes Before, During, and After the Covid-19 Pandemic
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    Chapter 57 The Relationships Between Career Image and Teaching Intention Among First-Year Engineering Teacher Training Students
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    Chapter 58 New Generation of Engineering Students: Do We Know How to Teach Them?
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    Chapter 59 Computer Aided Technologies in Learning Foreign Languages for Engineering Students
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    Chapter 60 A Study About the Effects of Educational Robotics Activities on Students’ Self-efficacy Regarding STEM Career Decisions
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    Chapter 61 Online Distance Instruction in Higher Education Through the Lens of Students’ Experience
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    Chapter 62 Work-in-Progress: Exploring Psychological and Behavioural Differences Between University IT Student Segments Formed Based on Dropout Time and Academic Performance
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    Chapter 63 Vocational Education and Training in Context of Industry 4.0: Development Strategy of Study Branches Transport and Automotive Service and Repair
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    Chapter 64 Teachers' Digital Literacy as a Prerequisite for Technology-Enhanced Teaching
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    Chapter 65 Simulation-Based Learning in Higher Education: 5 Reasons Why Gamification Completes Online Teaching
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    Chapter 66 Development of Engineering Skills Through Low-Cost Miniature Autonomous Guided Vehicles
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    Chapter 67 Development of Teachers’ Judgement Skills as a Component of Pre- and In-Service Training
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    Chapter 68 Didactic Tool for Intuitive Random Process Visualization
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    Chapter 69 Creating Environmental Awareness in Education Through IoT and Gamification
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    Chapter 70 Sustainability Development Goals in English for Specific Purposes
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    Chapter 71 Role, Audience, Format, and Topic Strategy in the Improvement of the Writing Skill
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    Chapter 72 The Prospect of Inclusive Pedagogy in Efficiency-Centric Governance Paradigm: Business and Entrepreneurship Teachers’ Perspectives
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    Chapter 73 Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners
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    Chapter 74 Work-in-Progress TO $$^2$$ 2 YS – Teaching Online with Objects from Youth to Seniors
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    Chapter 75 Experiences and Challenges of Building up an Open Source Based Livestreaming System with Back Channel to Implement a Hybrid Classroom Scenario
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    Chapter 76 Victims of Educator-Targeted Bullying: A Qualitative Study on Teacher Harmful Experience
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    Chapter 77 Women in Forestry Engineering School
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    Chapter 78 Automated Assessment - An Application in Authentic Learning Using Bloom’s Taxonomy
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    Chapter 79 Building a Digital Bridge Across Cultures and Continents: Exploring New Vistas in Virtual Collaboration
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    Chapter 80 Mathematical Model for Estimating Mother Tongue Competencies and Learning Outcomes
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    Chapter 81 Cleaning Up: Interplay Between European Standards and Verifiable Credentials for Higher Education Institutions
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    Chapter 82 The Intersection Between the CS Students’ Perceived Ideal Workspace and the Actual One
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    Chapter 83 Strategic Viewpoints for the Awareness of Educational Competition in Response to New World Order (NWO)
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    Chapter 84 Integrating Code Reviews into Online Lessons to Support Software Engineering Education
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    Chapter 85 The Application of Academic Article Writing Techniques for Content Creation for the Promotion of Buddhist-Based Learning Communities and the Conservation of Buddhism via Online Communities
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    Chapter 86 Expanding Access to Computer Science Education–The FDU CS Hub
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    Chapter 87 Work-in-Progress: Decision Support System for the Process of Student Academic Registration
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    Chapter 88 Implementing the Practically-Oriented Curricular in the Field of Cyber-Physical Systems: A Case Study of the School for Ukrainian Students
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    Chapter 89 Perception of the Internationalization Process by the University Employees: The Case Study of Innopolis University
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    Chapter 90 Learning Vehicular Wireless Connectivity in Steps: From Theory to Vehicle Protocol
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    Chapter 91 A Model of the Thai Educational Standard (B.Tech.) Integration with the International Professional Standard Demanding from the Industrial Sector
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    Chapter 92 Contributing to the Green Transition with Interdisciplinary Learning Approaches
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    Chapter 93 Development of KALCEA Novel Collaborative Platform for Sustainable Development of Western Balkan Countries
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    Chapter 94 A Practical Approach to an Undergraduate Computer Science Senior Design Project Experience: Partnering with Industry to Create an Effective Transition from Academia to the Next Chapter
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    Chapter 95 Integrating Higher Education, Science and Industry: Towards a Partnership for Training Competitive Financial Managers
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    Chapter 96 Work-in-Progress: Framework for Academia-Industry Partnership in Ukraine
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    Chapter 97 Work in Progress: Importance of Industry Involvement and Interaction Component and Its Weightage and Impact in Assessment and Evaluation Process of National Board of Accreditation
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    Chapter 98 New Challenges for Remote Experiment Design in the Digitalization Era (Industry 4.0)
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    Chapter 99 Digital Tools and Energy Harvesting in IoT Education
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    Chapter 100 Embedded Student Board for Digitalization of Engineering Education
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    Chapter 101 Uploading Files to a Course Through the Command Line Run from Outside the Moodle e-Learning Platform
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    Chapter 102 The Development of an IoT Standard Package for Carinthian Municipalities
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    Chapter 103 Experts’ View on AR/VR in Engineering Education at Universities
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    Chapter 104 Wildfires Detection System for Low-Income Economies
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    Chapter 105 Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road
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    Chapter 106 Modes of Interaction with the Digital Environment in Music Composition; Lateral Thinking
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    Chapter 107 A LabVIEW Based Brain-Computer Interface Training Environment by Controlling Yoda Holograms Using Eye-Blinks According to an Interactive Game Framework
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Title
Learning in the Age of Digital and Green Transition
Published by
Springer International Publishing, April 2023
DOI 10.1007/978-3-031-26190-9
ISBNs
978-3-03-126189-3, 978-3-03-126190-9
Editors

Auer, Michael E., Pachatz, Wolfgang, Rüütmann, Tiia

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