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Virtual, Augmented and Mixed Reality: Design and Development

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Cover of 'Virtual, Augmented and Mixed Reality: Design and Development'

Table of Contents

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    Book Overview
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    Chapter 1 Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Review
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    Chapter 2 Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive Environments
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    Chapter 3 Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses
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    Chapter 4 Method to Create a Metaverse Using Smartphone Data
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    Chapter 5 Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content
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    Chapter 6 Multi-user Multi-platform xR Collaboration: System and Evaluation
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    Chapter 7 Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
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    Chapter 8 Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality
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    Chapter 9 Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings
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    Chapter 10 Effect of Personality Traits and Stressor Inducers on Users’ Cognitive Load During Interactions with VR Environments
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    Chapter 11 The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist
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    Chapter 12 A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments
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    Chapter 13 Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality
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    Chapter 14 Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone
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    Chapter 15 Is Off-the-Shelf VR Software Ready for Medical Teaching?
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    Chapter 16 Ease of Use and Preferences Across Virtual Reality Displays
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    Chapter 17 Objective Quantification of Circular Vection in Immersive Environments
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    Chapter 18 Are You There? A Study on Measuring Presence in Immersive Virtual Reality
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    Chapter 19 Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers
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    Chapter 20 Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience
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    Chapter 21 Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration
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    Chapter 22 Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View
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    Chapter 23 Real-Time Bimanual Interaction Across Virtual Workspaces
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    Chapter 24 Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2
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    Chapter 25 Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality
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    Chapter 26 Flick Typing: A New VR Text Input System Based on Space Gestures
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    Chapter 27 A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR
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    Chapter 28 Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation
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    Chapter 29 Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators – A Systematic Review
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    Chapter 30 Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm
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    Chapter 31 Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibitions
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    Chapter 32 The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction
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    Chapter 33 Development of an Invisible Human Experience System Using Diminished Reality
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    Chapter 34 Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles
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    Chapter 35 Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies
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Title
Virtual, Augmented and Mixed Reality: Design and Development
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-05939-1
ISBNs
978-3-03-105938-4, 978-3-03-105939-1
Editors

Chen, Jessie Y. C., Fragomeni, Gino

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