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HCI International 2022 Posters

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Cover of 'HCI International 2022 Posters'

Table of Contents

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    Book Overview
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    Chapter 1 Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and Devices
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    Chapter 2 A Preliminary Comparative Study on Image Stabilization Techniques Projected on the Floor Through Chest-Mounted Projector
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    Chapter 3 Develop of a Sample Classifier Through Multivariate Analysis for Caffeine as a Bitter Taste Generator
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    Chapter 4 Salty Taste Intensity Classifier Through Multivariate Analysis
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    Chapter 5 Tracing People’s Experiences with Registrated Spatio-Temporal Photographs in AR Spaces
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    Chapter 6 Supporting Hospital Nurses During Medication Dispensation with Augmented Reality – A Participatory Approach
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    Chapter 7 The Consideration of Stamp Devices in AR Contents
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    Chapter 8 The Development of the Intuitive Teaching-Based Design Method for Robot-Assisted Fabrication Applied to Bricklaying Design and Construction
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    Chapter 9 How to Reduce Input Lag in a Virtual Production Studio
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    Chapter 10 Delivering Simulation Scenarios to Law Enforcement
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    Chapter 11 Developing Human Behavior Simulation Technology that Considers Pedestrians’ Physical Characteristics in Atypical Architectural Spaces
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    Chapter 12 Developing Human-Figured Agent Technology that Responds to Sudden Changes in External Situations in Atypical Architectural Spaces for Advanced Human Behavior Simulation
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    Chapter 13 Virtual Rehabilitation Service for Upper Amputees Based on Computer-Aided Environment
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    Chapter 14 A Multi-person Collaborative Workshop RULA Verification Method Based on Augmented Reality
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    Chapter 15 BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature
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    Chapter 16 Study on Curvature Distance of Humans Walking in a Rotating Virtual Space
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    Chapter 17 The Exploratory Factor Analysis of Illusion in the Virtual Character System
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    Chapter 18 Effects of Virtual Reality Technology in Disaster News Coverage Based on MAIN Model
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    Chapter 19 Research on Immersive Scene Modeling Language Design of Virtual Reality Animation Based on Affordance Design
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    Chapter 20 Inclusive User Interface for Autonomous Vehicles: Developing an Interface that Can Be Independently Used by Persons with Visual Acuity Loss
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    Chapter 21 Age-Friendly Protocol to Support Investigations of Autonomous Driving Disengagement on Driver Safety
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    Chapter 22 Using Perceptual Engineering to Study the Interior Design Direction of Micro-electric Vehicles Under the Consumption Preferences of Young Women
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    Chapter 23 Artificial Intelligence for Adaptive, Responsive, and Level-Compliant Interaction in the Vehicle of the Future (KARLI)
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    Chapter 24 Shaping Autonomous Vehicles: Towards a Taxonomy of Design Features Instilling a Sense of Safety
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    Chapter 25 Automotive Interaction Design: A Systematic Literature Review
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    Chapter 26 Study on Youthful Electric Two-Wheeled Vehicle Modeling Based on Perceptual Imagery
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    Chapter 27 A Comparative Study on Mapping Experience of Typical Battery Electric Vehicles Based on Big Data Text Mining Technology
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    Chapter 28 A Pilot Experiment on Attention Prompt Method for Car Driving Based on VR Technology
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    Chapter 29 Cycling Safety at the Fore – Evaluation of a Cyclist Warning System from a User Perspective
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    Chapter 30 Designing a Novel Urban Mobility Solution: UX Approach to Shared Autonomous Micro Vehicles
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    Chapter 31 Monitoring Security in a Vehicle Using a Mobile Application
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    Chapter 32 A Study of Observing the Drivers Awareness on a Handling Course at Bosch Boxberg Proving Ground with Regard to Color Perception
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    Chapter 33 Measuring Pedestrians’ Gap Acceptance When Interacting with Vehicles - A Human Gait Oriented Approach
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    Chapter 34 A Case-Study for a Human-Centered Approach to Traffic Management Systems
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    Chapter 35 Study on the Relationship Between Form Elements of Danish Furniture Products and Users’ Emotional Intention
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    Chapter 36 Study on Shape Coding Identification of Polygonal Knob
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    Chapter 37 Research on Formaldehyde Purification Home Product Design Based on Green Design and User Experience
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    Chapter 38 Exploring the Interaction Kinesics of a Soft Social Robot
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    Chapter 39 Design Analysis and User Research of Elevator Disinfection Equipment Based on Hall 3D Structure
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    Chapter 40 Application of Generative Design in Social Manufacturing
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    Chapter 41 Research on the Cabin Evaluation Index System for Future Passenger Flight Experience
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    Chapter 42 Research on Size System of Disposable PE Gloves Based on Hand Contour Measurement
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    Chapter 43 Research on Iterative Design of Campus Emergency Desks and Chairs Based on TRIZ Theory
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    Chapter 44 Research on User Requirement Analysis Based on Online Comment Mining and Kano Model
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    Chapter 45 Τhe Emotional Intention of Table Lamps Appearance Based on Perceptual Engineering
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    Chapter 46 Exploring the Emotional Differences Between Over-Ear Headphones Made of Different Materials
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    Chapter 47 Chair Design of Waiting Space in Maternity Department Based on QFD-Kano and FBS
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    Chapter 48 Research on Sleep-Aid Products for Insomnia
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    Chapter 49 Innovation in Shared Virtual Spaces for Mental Health Therapy
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    Chapter 50 Exploring the Role of Culture-Centric Design Guidelines in the Design of mHealth Application for Senior Informal Caregivers: Lessons Learned in a Field Study
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    Chapter 51 GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components
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    Chapter 52 Companion Mobile Application and Interactive Device for Promoting Eating Behaviors in Children
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    Chapter 53 Human-Therapeutic Chatbot Interaction Analysis, on the Example of Fido
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    Chapter 54 Promoting Reminiscence and Social Interaction Through a Multisensory Toolkit – A Non-pharmacological Intervention for People Living with Dementia
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    Chapter 55 Use of a Home-Based Social Robot to Help Prevent Hypothermia and Dehydration in Older Adults
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    Chapter 56 Reconstruction and Physiological Basis of Samsung’s Galaxy Watch Stress Score
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    Chapter 57 Growing as a Caregiver: Delivering Online Support Program for Informal Caregivers of Dementia Patients During the COVID-19 Pandemic
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    Chapter 58 Securing the Accounts of the Deceased: Implications of Compromised Profiles
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    Chapter 59 Lip Movement as a WiFi-Enabled Behavioral Biometric: A Pilot Study
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    Chapter 60 Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity
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    Chapter 61 XR-CEIL: Extended Reality for Cybersecurity Experiential and Immersive Learning
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    Chapter 62 Feedback of PC Security Measures Using Microsoft Defender for Endpoint
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    Chapter 63 Private Set Intersection for Viewing History with Efficient Data Matching
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    Chapter 64 Investigating Users’ Perception, Security Awareness and Cyber-Hygiene Behaviour Concerning QR Code as an Attack Vector
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    Chapter 65 Developing a Gamified Peer-Reviewed Bug Bounty Programme
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Title
HCI International 2022 Posters
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-06394-7
ISBNs
978-3-03-106393-0, 978-3-03-106394-7
Editors

Stephanidis, Constantine, Antona, Margherita, Ntoa, Stavroula

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