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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

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Cover of 'Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development'

Table of Contents

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    Book Overview
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    Chapter 1 The Strategies of Experiential Design in the Creative Life Industry
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    Chapter 2 ISDT Case Study of Cultivation of Employees’ Creativity in Cultural and Creative Industries
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    Chapter 3 The Museum of Dreams: Exploring a “Dreaming” Visual Experience via Machine Vision and Visual Synthesis
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    Chapter 4 From Imitation to Innovation: A Case Study of an Amateur Artist
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    Chapter 5 A Study on the Cognitive Differences of Incomplete Beauty in Sculptures Among Audiences
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    Chapter 6 A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet
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    Chapter 7 Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency
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    Chapter 8 A Study of Chinese Audience Preferences for Mythological Film and Television Works
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    Chapter 9 Discussing How the Viewer, the Author, and the Work See and Be Seen in the Photography Works of “Farewell to the Island”
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    Chapter 10 ISDT Case Study of We’ll App for Postpartum Depression Women
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    Chapter 11 A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View
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    Chapter 12 Study on the Effect of Art Training on Proportion Control
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    Chapter 13 The Effect of We’ll App on Social-Support, Self-efficacy, and EPDS for PPD
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    Chapter 14 Description of Role Orientation of College Teachers in Online Education Under Epidemic Emergency
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    Chapter 15 Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance
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    Chapter 16 ISDT Case Study of Loving Kindness Meditation for Flight Attendants
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    Chapter 17 Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project
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    Chapter 19 Cross-Cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course
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    Chapter 20 Application of Experience Design in Environmental Education Experience Activities
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    Chapter 21 What Do Young Adults Like About E-planting? A Questionnaire Survey
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    Chapter 22 Exploring the Applicability of User-Centred Design Practices in Rural Yemen
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    Chapter 23 Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of “Ten-Mile Red Dowry”
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    Chapter 24 Speculative Scenarios: The Exhibition as a New Space of Thinking
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    Chapter 25 Innovation Geometry Model as a Way to Explore Future Innovative Opportunities
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    Chapter 26 A Case Study of Social Innovation Based on Ten Years' Practice-Taking the Project of “Design for Country” in Shanghai as an Example
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    Chapter 27 User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing
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    Chapter 28 Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors
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    Chapter 29 A Study of Machine Ethics in Human-Artificial Intelligence Interactions
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    Chapter 30 Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing
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    Chapter 31 ‘Blooming’: A Design Concept for Period Poverty in Rural Areas of China
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    Chapter 32 The Vista of Information Communication Technology in the Ageing Society: A Perspective from Elderly’s Basic Needs
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    Chapter 33 Valuing Social Media Affordances
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    Chapter 34 A Step Towards Inclusive Design and Cross-cultural Communication: Rethinking the Design of Public Bus Services in Hefei Based on the Behaviour of International Student Users
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Title
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
Published by
Springer International Publishing, June 2021
DOI 10.1007/978-3-030-77077-8
ISBNs
978-3-03-077076-1, 978-3-03-077077-8
Editors

Rau, Pei-Luen Patrick