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Game Theory for Networks

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Cover of 'Game Theory for Networks'

Table of Contents

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    Book Overview
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    Chapter 1 Block-Chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation
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    Chapter 2 Multi-service Communication Isolation of Underground Pipe Gallery Based on WiFi6
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    Chapter 3 MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS
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    Chapter 4 The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System
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    Chapter 5 A Sophisticated Anti-jamming Strategy for a Joint Radar and Communication System
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    Chapter 6 Power Data Credible Decision-Making Mechanism Based on Federated Learning and Blockchain
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    Chapter 7 A Service Protection Mechanism of Deterministic Networking Based on Segment Routing
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    Chapter 8 Cloud-Edge Collaboration Based Power IoT Scene Perception Mechanism
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    Chapter 9 Task Allocation Mechanism of Power Internet of Things Based on Edge Routing Optimization
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    Chapter 10 Voluntary Data Preservation Mechanism in Base Station-Less Sensor Networks
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    Chapter 11 Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network
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    Chapter 12 An Intent-Based Routing Scheme in Satellite IoT
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    Chapter 13 Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game
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    Chapter 14 Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game
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    Chapter 15 Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks
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    Chapter 16 Energy-Efficient Multi-cell NOMA Design via Coalition Formation Game
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    Chapter 17 The Vaccination Game in Susceptible-Infected-Susceptible (SIS) Networks with Multipopulations
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    Chapter 18 A Stochastic Bandwidth Scanning Game
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    Chapter 19 Port Capacity Leasing Games at Internet Exchange Points
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    Chapter 20 A Phase Transition in Large Network Games
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    Chapter 21 Dynamic Pricing for Tenants in an Automated Slicing Marketplace
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    Chapter 22 Service Function Chain Placement in Cloud Data Center Networks: A Cooperative Multi-agent Reinforcement Learning Approach
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    Chapter 23 The Art of Concession in General Lotto Games
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    Chapter 24 Providing Slowdown Information to Improve Selfish Routing
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    Chapter 25 Budgeted Adversarial Network Resource Utilization Games
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Title
Game Theory for Networks
Published by
Springer Nature Switzerland, January 2023
DOI 10.1007/978-3-031-23141-4
ISBNs
978-3-03-123140-7, 978-3-03-123141-4
Editors

Fang, Fang, Shu, Fu

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