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Decision and Game Theory for Security

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Cover of 'Decision and Game Theory for Security'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Decision and Game Theory for Security
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    Chapter 2 Deception-Based Game Theoretical Approach to Mitigate DoS Attacks
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    Chapter 3 Data Exfiltration Detection and Prevention: Virtually Distributed POMDPs for Practically Safer Networks
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    Chapter 4 On the Mitigation of Interference Imposed by Intruders in Passive RFID Networks
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    Chapter 5 Risk Averse Stackelberg Security Games with Quantal Response
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    Chapter 6 Optimal and Game-Theoretic Deployment of Security Investments in Interdependent Assets
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    Chapter 7 Dynamics on Linear Influence Network Games Under Stochastic Environments
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    Chapter 8 Patrolling a Pipeline
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    Chapter 9 Optimal Allocation of Police Patrol Resources Using a Continuous-Time Crime Model
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    Chapter 10 A Methodology to Apply a Game Theoretic Model of Security Risks Interdependencies Between ICT and Electric Infrastructures
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    Chapter 11 On the Adoption of Privacy-enhancing Technologies
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    Chapter 12 FlipLeakage: A Game-Theoretic Approach to Protect Against Stealthy Attackers in the Presence of Information Leakage
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    Chapter 13 Scalar Quadratic-Gaussian Soft Watermarking Games
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    Chapter 14 Strategies for Voter-Initiated Election Audits
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    Chapter 15 Combining Graph Contraction and Strategy Generation for Green Security Games
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    Chapter 16 Divide to Defend: Collusive Security Games
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    Chapter 17 A Game-Theoretic Approach to Respond to Attacker Lateral Movement
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    Chapter 18 GADAPT: A Sequential Game-Theoretic Framework for Designing Defense-in-Depth Strategies Against Advanced Persistent Threats
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    Chapter 19 Optimal Contract Design Under Asymmetric Information for Cloud-Enabled Internet of Controlled Things
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    Chapter 20 Becoming Cybercriminals: Incentives in Networks with Interdependent Security
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    Chapter 21 A Logic for the Compliance Budget
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    Chapter 22 A Game-Theoretic Analysis of Deception over Social Networks Using Fake Avatars
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    Chapter 23 Network Elicitation in Adversarial Environment
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    Chapter 24 Optimal Thresholds for Anomaly-Based Intrusion Detection in Dynamical Environments
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    Chapter 25 A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games
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    Chapter 26 Consensus Algorithm with Censored Data for Distributed Detection with Corrupted Measurements: A Game-Theoretic Approach
Attention for Chapter 21: A Logic for the Compliance Budget
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Chapter title
A Logic for the Compliance Budget
Chapter number 21
Book title
Decision and Game Theory for Security
Published in
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-47413-7_21
Book ISBNs
978-3-31-947412-0, 978-3-31-947413-7
Authors

Gabrielle Anderson, Guy McCusker, David Pym, Anderson, G

Editors

Quanyan Zhu, Tansu Alpcan, Emmanouil Panaousis, Milind Tambe, William Casey

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 38%
Student > Master 2 15%
Lecturer > Senior Lecturer 1 8%
Student > Doctoral Student 1 8%
Other 1 8%
Other 0 0%
Unknown 3 23%
Readers by discipline Count As %
Computer Science 5 38%
Business, Management and Accounting 1 8%
Earth and Planetary Sciences 1 8%
Psychology 1 8%
Sports and Recreations 1 8%
Other 0 0%
Unknown 4 31%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 29 November 2016.
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#20,353,668
of 22,901,818 outputs
Outputs from Lecture notes in computer science
#6,993
of 8,129 outputs
Outputs of similar age
#330,839
of 393,780 outputs
Outputs of similar age from Lecture notes in computer science
#502
of 582 outputs
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So far Altmetric has tracked 8,129 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
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We're also able to compare this research output to 582 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.