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Decision and Game Theory for Security

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Cover of 'Decision and Game Theory for Security'

Table of Contents

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    Book Overview
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    Chapter 1 Decision and Game Theory for Security
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    Chapter 2 Deception-Based Game Theoretical Approach to Mitigate DoS Attacks
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    Chapter 3 Data Exfiltration Detection and Prevention: Virtually Distributed POMDPs for Practically Safer Networks
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    Chapter 4 On the Mitigation of Interference Imposed by Intruders in Passive RFID Networks
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    Chapter 5 Risk Averse Stackelberg Security Games with Quantal Response
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    Chapter 6 Optimal and Game-Theoretic Deployment of Security Investments in Interdependent Assets
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    Chapter 7 Dynamics on Linear Influence Network Games Under Stochastic Environments
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    Chapter 8 Patrolling a Pipeline
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    Chapter 9 Optimal Allocation of Police Patrol Resources Using a Continuous-Time Crime Model
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    Chapter 10 A Methodology to Apply a Game Theoretic Model of Security Risks Interdependencies Between ICT and Electric Infrastructures
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    Chapter 11 On the Adoption of Privacy-enhancing Technologies
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    Chapter 12 FlipLeakage: A Game-Theoretic Approach to Protect Against Stealthy Attackers in the Presence of Information Leakage
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    Chapter 13 Scalar Quadratic-Gaussian Soft Watermarking Games
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    Chapter 14 Strategies for Voter-Initiated Election Audits
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    Chapter 15 Combining Graph Contraction and Strategy Generation for Green Security Games
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    Chapter 16 Divide to Defend: Collusive Security Games
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    Chapter 17 A Game-Theoretic Approach to Respond to Attacker Lateral Movement
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    Chapter 18 GADAPT: A Sequential Game-Theoretic Framework for Designing Defense-in-Depth Strategies Against Advanced Persistent Threats
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    Chapter 19 Optimal Contract Design Under Asymmetric Information for Cloud-Enabled Internet of Controlled Things
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    Chapter 20 Becoming Cybercriminals: Incentives in Networks with Interdependent Security
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    Chapter 21 A Logic for the Compliance Budget
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    Chapter 22 A Game-Theoretic Analysis of Deception over Social Networks Using Fake Avatars
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    Chapter 23 Network Elicitation in Adversarial Environment
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    Chapter 24 Optimal Thresholds for Anomaly-Based Intrusion Detection in Dynamical Environments
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    Chapter 25 A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games
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    Chapter 26 Consensus Algorithm with Censored Data for Distributed Detection with Corrupted Measurements: A Game-Theoretic Approach
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Title
Decision and Game Theory for Security
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-47413-7
ISBNs
978-3-31-947412-0, 978-3-31-947413-7
Editors

Quanyan Zhu, Tansu Alpcan, Emmanouil Panaousis, Milind Tambe, William Casey

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 10 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 40%
Student > Ph. D. Student 2 20%
Professor > Associate Professor 1 10%
Student > Doctoral Student 1 10%
Unknown 2 20%
Readers by discipline Count As %
Computer Science 3 30%
Engineering 2 20%
Physics and Astronomy 1 10%
Energy 1 10%
Design 1 10%
Other 0 0%
Unknown 2 20%