↓ Skip to main content

Emotion in Games

Overview of attention for book
Cover of 'Emotion in Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Aesthetic Motives of Play
  3. Altmetric Badge
    Chapter 2 Affect Channel Model of Evaluation in the Context of Digital Games
  4. Altmetric Badge
    Chapter 3 Affective Involvement in Digital Games
  5. Altmetric Badge
    Chapter 4 Multimodal Sensing in Affective Gaming
  6. Altmetric Badge
    Chapter 5 Emotion Modelling via Speech Content and Prosody: In Computer Games and Elsewhere
  7. Altmetric Badge
    Chapter 6 Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
  8. Altmetric Badge
    Chapter 7 Psychophysiology in Games
  9. Altmetric Badge
    Chapter 8 Emotion and Attitude Modeling for Non-player Characters
  10. Altmetric Badge
    Chapter 9 Emotion-Driven Level Generation
  11. Altmetric Badge
    Chapter 10 Emotion-Driven Narrative Generation
  12. Altmetric Badge
    Chapter 11 Game Cinematography: From Camera Control to Player Emotions
  13. Altmetric Badge
    Chapter 12 From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games
  14. Altmetric Badge
    Chapter 13 Emotional Appraisal Engines for Games
  15. Altmetric Badge
    Chapter 14 Emotion and Body-Based Games: Overview and Opportunities
  16. Altmetric Badge
    Chapter 15 Games for Treating and Diagnosing Post Traumatic Stress Disorder
  17. Altmetric Badge
    Chapter 16 Understanding and Designing for Conflict Learning Through Games
  18. Altmetric Badge
    Chapter 17 Games Robots Play: Once More, with Feeling
  19. Altmetric Badge
    Chapter 18 Lovotics: Love and Sex with Robots
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
6 X users

Citations

dimensions_citation
29 Dimensions

Readers on

mendeley
71 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Emotion in Games
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-41316-7
ISBNs
978-3-31-941314-3, 978-3-31-941316-7
Editors

Kostas Karpouzis, Georgios N. Yannakakis

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 71 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 71 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 10%
Student > Master 6 8%
Researcher 4 6%
Student > Bachelor 3 4%
Lecturer 1 1%
Other 3 4%
Unknown 47 66%
Readers by discipline Count As %
Computer Science 7 10%
Design 5 7%
Psychology 3 4%
Economics, Econometrics and Finance 2 3%
Arts and Humanities 2 3%
Other 6 8%
Unknown 46 65%