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Digitale Lernwelten – Serious Games und Gamification

Overview of attention for book
Digitale Lernwelten – Serious Games und Gamification
Springer Fachmedien Wiesbaden
Overall attention for this book and its chapters
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Mentioned by

news
1 news outlet
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12 X users

Citations

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4 Dimensions

Readers on

mendeley
24 Mendeley
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Title
Digitale Lernwelten – Serious Games und Gamification
Published by
Springer Fachmedien Wiesbaden, January 2022
DOI 10.1007/978-3-658-35059-8
ISBNs
978-3-65-835058-1, 978-3-65-835059-8
Editors

Wolfgang Becker, Maren Metz

X Demographics

X Demographics

The data shown below were collected from the profiles of 12 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 24 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 17%
Student > Master 4 17%
Student > Ph. D. Student 1 4%
Lecturer 1 4%
Professor > Associate Professor 1 4%
Other 1 4%
Unknown 12 50%
Readers by discipline Count As %
Business, Management and Accounting 2 8%
Psychology 2 8%
Engineering 2 8%
Computer Science 2 8%
Arts and Humanities 1 4%
Other 3 13%
Unknown 12 50%