You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Assessing the Gaming Experience of an Applied Game for Rehabilitation of the Arm and Hand Function: A Feasibility Study
|
---|---|
Chapter number | 65 |
Book title |
Converging Clinical and Engineering Research on Neurorehabilitation II
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-46669-9_65 |
Book ISBNs |
978-3-31-946668-2, 978-3-31-946669-9
|
Authors |
Anke I. R. Kottink, Gerdienke B. Prange-Lasonder, Johan S. Rietman, Jaap H. Buurke, Anke I. R. Kottink, Gerdienke B. Prange-Lasonder, Johan S. Rietman, Jaap H. Buurke, Kottink, Anke I. R., Prange-Lasonder, Gerdienke B., Rietman, Johan S., Buurke, Jaap H. |
Editors |
Jaime Ibáñez, José González-Vargas, José María Azorín, Metin Akay, José Luis Pons |
Mendeley readers
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 27% |
Professor | 1 | 9% |
Student > Ph. D. Student | 1 | 9% |
Researcher | 1 | 9% |
Unknown | 5 | 45% |
Readers by discipline | Count | As % |
---|---|---|
Nursing and Health Professions | 2 | 18% |
Computer Science | 1 | 9% |
Psychology | 1 | 9% |
Neuroscience | 1 | 9% |
Design | 1 | 9% |
Other | 0 | 0% |
Unknown | 5 | 45% |