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ECOOP 2000 — Object-Oriented Programming

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Cover of 'ECOOP 2000 — Object-Oriented Programming'

Table of Contents

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    Book Overview
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    Chapter 1 Towards a Unified Programming Language
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    Chapter 2 Creative Object-Oriented Modelling: Support for Intuition, Flexibility, and Collaboration in CASE Tools
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    Chapter 3 Design Patterns Application in UML
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    Chapter 4 UML-F: A Modeling Language for Object-Oriented Frameworks
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    Chapter 5 Extending Moby with Inheritance-Based Subtyping
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    Chapter 6 A Basic Model of Typed Components
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    Chapter 7 On Inner Classes
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    Chapter 8 Jam - A Smooth Extension of Java with Mixins
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    Chapter 9 A Mixin-Based, Semantics-Based Approach to Reusing Domain-Specific Programming Languages
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    Chapter 10 ECOOP 2000 — Object-Oriented Programming
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    Chapter 11 Copying and Comparing: Problems and Solutions
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    Chapter 12 Developing Security Systems in the Real World
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    Chapter 13 Distributed Asynchronous Collections: Abstractions for Publish/Subscribe Interaction
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    Chapter 14 Design Templates for Collective Behavior
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    Chapter 15 Ionic Types
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    Chapter 16 Load-Time Structural Reflection in Java
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    Chapter 17 Runtime Support for Type-Safe Dynamic Java Classes
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    Chapter 18 OpenJIT: An Open-Ended, Reflective JIT Compiler Framework for Java
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    Chapter 19 Using Objects for Next Generation Communication Services
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    Chapter 20 Empirical Study of Object-Layout Strategies and Optimization Techniques
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    Chapter 21 Optimizing Java Programs in the Presence of Exceptions
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    Chapter 22 HERCULE: Non-invasively Tracking Java™ Component-Based Application Activity
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    Chapter 23 Automated Test Case Generation from Dynamic Models
Attention for Chapter 8: Jam - A Smooth Extension of Java with Mixins
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