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Mendeley readers
Chapter title |
Designing Pervasive Games for Learning
|
---|---|
Chapter number | 12 |
Book title |
Design, User Experience, and Usability. Theory, Methods, Tools and Practice
|
Published by |
Springer, Berlin, Heidelberg, July 2011
|
DOI | 10.1007/978-3-642-21708-1_12 |
Book ISBNs |
978-3-64-221707-4, 978-3-64-221708-1
|
Authors |
Carmelo Ardito, Rosa Lanzilotti, Dimitrios Raptis, Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos Avouris, Maria Francesca Costabile |
Mendeley readers
The data shown below were compiled from readership statistics for 55 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | 2% |
Germany | 1 | 2% |
France | 1 | 2% |
Australia | 1 | 2% |
Unknown | 51 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 20% |
Researcher | 7 | 13% |
Student > Postgraduate | 5 | 9% |
Student > Ph. D. Student | 5 | 9% |
Student > Doctoral Student | 4 | 7% |
Other | 15 | 27% |
Unknown | 8 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 29 | 53% |
Social Sciences | 7 | 13% |
Design | 4 | 7% |
Arts and Humanities | 2 | 4% |
Engineering | 2 | 4% |
Other | 4 | 7% |
Unknown | 7 | 13% |