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Mendeley readers
Chapter title |
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning
|
---|---|
Chapter number | 5 |
Book title |
Serious Games
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-45841-0_5 |
Book ISBNs |
978-3-31-945840-3, 978-3-31-945841-0
|
Authors |
Joshua Hall, Peta Wyeth, Daniel Johnson |
Editors |
Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel |
Mendeley readers
The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 1 | 4% |
Unknown | 26 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 19% |
Student > Master | 5 | 19% |
Lecturer > Senior Lecturer | 4 | 15% |
Researcher | 2 | 7% |
Professor | 2 | 7% |
Other | 3 | 11% |
Unknown | 6 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 22% |
Engineering | 3 | 11% |
Social Sciences | 2 | 7% |
Nursing and Health Professions | 1 | 4% |
Psychology | 1 | 4% |
Other | 4 | 15% |
Unknown | 10 | 37% |