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Crowd simulation
Overview of attention for book
Table of Contents
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Book Overview
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Chapter 1
Introduction
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Chapter 2
State-of-the-Art
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Chapter 3
Modeling of Populations
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Chapter 4
Virtual Human Animation
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Chapter 5
Behavioral Animation of Crowds
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Chapter 6
Relating Real Crowds with Virtual Crowds
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Chapter 7
Crowd Rendering
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Chapter 8
Populated Environments
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Chapter 9
Applications: Case Studies
Overall attention for this book and its chapters
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Mentioned by
syllabi
1
institution with syllabi
patent
1
patent
wikipedia
1
Wikipedia page
Citations
dimensions_citation
91
Dimensions
Readers on
mendeley
170
Mendeley
Book overview
1. Introduction
2. State-of-the-Art
3. Modeling of Populations
4. Virtual Human Animation
5. Behavioral Animation of Crowds
6. Relating Real Crowds with Virtual Crowds
7. Crowd Rendering
8. Populated Environments
9. Applications: Case Studies
Summary
Syllabi
Patents
Wikipedia
Dimensions citations
This data is correct as of December 2015 - for more up to date information, please visit
https://opensyllabus.org/
So far, Altmetric has seen this research output assigned in
1
syllabus from an institution on Open Syllabus Project.
Institution
Syllabi count
Course subject areas covered
Unknown
1
Unknown