↓ Skip to main content
Altmetric
What is this page?
Embed badge
Share
Share on Twitter
Share on Facebook
Share by email
Foundations of 3D graphics programming : using JOGL and Java3D
Overview of attention for book
Table of Contents
Altmetric Badge
Book Overview
Altmetric Badge
Chapter 1
Introduction
Altmetric Badge
Chapter 2
Transformation and Viewing
Altmetric Badge
Chapter 3
Color and Lighting
Altmetric Badge
Chapter 4
Blending and Texture Mapping
Altmetric Badge
Chapter 5
Curved Models
Altmetric Badge
Chapter 6
Vertex Shading, Pixel Shading, and Parallel Processing
Altmetric Badge
Chapter 7
Cg Programming
Altmetric Badge
Chapter 8
Programming in Java3D
Altmetric Badge
Chapter 9
Advanced Topics
Overall attention for this book and its chapters
Altmetric Badge
Mentioned by
syllabi
1
institution with syllabi
Citations
dimensions_citation
15
Dimensions
Readers on
mendeley
60
Mendeley
Book overview
1. Introduction
2. Transformation and Viewing
3. Color and Lighting
4. Blending and Texture Mapping
5. Curved Models
6. Vertex Shading, Pixel Shading, and Parallel Processing
7. Cg Programming
8. Programming in Java3D
9. Advanced Topics
Summary
Syllabi
Dimensions citations
This data is correct as of December 2015 - for more up to date information, please visit
https://opensyllabus.org/
So far, Altmetric has seen this research output assigned in
2
syllabi from
1
institutions on Open Syllabus Project.
Institution
Syllabi count
Course subject areas covered
Unknown
2
Business, Architecture, Engineering, Area and Ethnic Studies, Agriculture