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Foundations of 3D graphics programming : using JOGL and Java3D

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Attention for Chapter 6: Vertex Shading, Pixel Shading, and Parallel Processing
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Chapter title
Vertex Shading, Pixel Shading, and Parallel Processing
Chapter number 6
Book title
Foundations of 3D Graphics Programming
Published by
Springer, London, January 2008
DOI 10.1007/978-1-84800-284-5_6
Book ISBNs
978-1-84800-283-8, 978-1-84800-284-5
Authors

Jim X Chen, Chunyang Chen