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Xna 3.0 game programming recipes : a problem-solution approach
Overview of attention for book
Table of Contents
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Book Overview
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Chapter 1
Getting Started with XNA 3.0
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Chapter 2
Setting Up Different Camera Modes in Your 3D World
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Chapter 3
Working with 2D Images/Textures in XNA 3.0
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Chapter 4
Working with Models
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Chapter 5
Getting the Most Out of Vertices
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Chapter 6
Adding Light to Your Scene in XNA 3.0
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Chapter 7
Adding Sounds to Your XNA 3.0 Project
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Chapter 8
Networking in XNA 3.0
Overall attention for this book and its chapters
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Mentioned by
syllabi
1
institution with syllabi
Citations
dimensions_citation
9
Dimensions
Readers on
mendeley
7
Mendeley
Book overview
1. Getting Started with XNA 3.0
2. Setting Up Different Camera Modes in Your 3D World
3. Working with 2D Images/Textures in XNA 3.0
4. Working with Models
5. Getting the Most Out of Vertices
6. Adding Light to Your Scene in XNA 3.0
7. Adding Sounds to Your XNA 3.0 Project
8. Networking in XNA 3.0
Summary
Syllabi
Dimensions citations
This data is correct as of December 2015 - for more up to date information, please visit
https://opensyllabus.org/
So far, Altmetric has seen this research output assigned in
1
syllabus from an institution on Open Syllabus Project.
Institution
Syllabi count
Course subject areas covered
Wayne State University
1
Unknown