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Windows Phone 7 game development
Overview of attention for book
Table of Contents
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Book Overview
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Chapter 1
Windows Phone and .NET
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Chapter 2
Getting Started with XNA
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Chapter 3
Creating a Game Framework
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Chapter 4
User Input
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Chapter 5
Sounding Out with Game Audio
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Chapter 6
Drawing with Vertices and Matrices
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Chapter 7
The World of 3D Graphics
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Chapter 8
Further 3D Features and Techniques
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Chapter 9
Enhancing Your Game
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Chapter 10
The Application Life Cycle
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Chapter 11
Getting Started with Silverlight
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Chapter 12
Silverlight Controls and Pages
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Chapter 13
Gaming with Silverlight
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Chapter 14
Enhancing Your Silverlight Games
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Chapter 15
Distributing Your Game
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Chapter 16
Running on Other Platforms
Overall attention for this book and its chapters
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Mentioned by
syllabi
1
institution with syllabi
Readers on
mendeley
16
Mendeley
Book overview
1. Windows Phone and .NET
2. Getting Started with XNA
3. Creating a Game Framework
4. User Input
5. Sounding Out with Game Audio
6. Drawing with Vertices and Matrices
7. The World of 3D Graphics
8. Further 3D Features and Techniques
9. Enhancing Your Game
10. The Application Life Cycle
11. Getting Started with Silverlight
12. Silverlight Controls and Pages
13. Gaming with Silverlight
14. Enhancing Your Silverlight Games
15. Distributing Your Game
16. Running on Other Platforms
Summary
Syllabi
This data is correct as of December 2015 - for more up to date information, please visit
https://opensyllabus.org/
So far, Altmetric has seen this research output assigned in
1
syllabus from an institution on Open Syllabus Project.
Institution
Syllabi count
Course subject areas covered
University of Derby
1
Unknown