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Artificial animals for computer animation : biomechanics, locomotion, perception, and behavior
Overview of attention for book
Table of Contents
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Book Overview
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Chapter 1
Introduction
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Chapter 2
Background
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Chapter 3
Functional Anatomy of an Artificial Fish
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Chapter 4
Biomechanical Fish Model and Locomotion
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Chapter 5
Modeling the Form and Appearance of Fishes
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Chapter 6
Perception Modeling
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Chapter 7
The Behavior System
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Chapter 8
Modeling the Marine Environment
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Chapter 9
The Graphical User Interface
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Chapter 10
Animation Results
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Chapter 11
Conclusion and Future Work
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Chapter 12
Epilogue
Overall attention for this book and its chapters
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Mentioned by
syllabi
2
institutions with syllabi
wikipedia
1
Wikipedia page
Citations
dimensions_citation
40
Dimensions
Readers on
mendeley
40
Mendeley
Book overview
1. Introduction
2. Background
3. Functional Anatomy of an Artificial Fish
4. Biomechanical Fish Model and Locomotion
5. Modeling the Form and Appearance of Fishes
6. Perception Modeling
7. The Behavior System
8. Modeling the Marine Environment
9. The Graphical User Interface
10. Animation Results
11. Conclusion and Future Work
12. Epilogue
Summary
Syllabi
Wikipedia
Dimensions citations
This data is correct as of December 2015 - for more up to date information, please visit
https://opensyllabus.org/
So far, Altmetric has seen this research output assigned in
2
syllabi from
2
institutions on Open Syllabus Project.
Institution
Syllabi count
Course subject areas covered
Georg-August Universität Göttingen
1
Performing Arts
Unknown
1
Chemistry, Engineering, Biology