Transforming Society and Organizations through Gamification
Springer International Publishing
Title |
Transforming Society and Organizations through Gamification
|
---|---|
Published by |
Springer International Publishing, January 2021
|
DOI | 10.1007/978-3-030-68207-1 |
ISBNs |
978-3-03-068206-4, 978-3-03-068207-1
|
Editors |
Agnessa Spanellis, J. Tuomas Harviainen |
Country | Count | As % |
---|---|---|
United Kingdom | 2 | 40% |
United States | 1 | 20% |
Canada | 1 | 20% |
Unknown | 1 | 20% |
Type | Count | As % |
---|---|---|
Scientists | 3 | 60% |
Members of the public | 2 | 40% |
Country | Count | As % |
---|---|---|
Unknown | 40 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 8% |
Researcher | 3 | 8% |
Student > Postgraduate | 3 | 8% |
Lecturer | 2 | 5% |
Student > Master | 2 | 5% |
Other | 5 | 13% |
Unknown | 22 | 55% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 13% |
Business, Management and Accounting | 4 | 10% |
Engineering | 2 | 5% |
Psychology | 2 | 5% |
Environmental Science | 1 | 3% |
Other | 4 | 10% |
Unknown | 22 | 55% |