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Motion in Games

Overview of attention for book
Cover of 'Motion in Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Collision Avoidance between Avatars of Real and Virtual Individuals
  3. Altmetric Badge
    Chapter 2 CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
  4. Altmetric Badge
    Chapter 3 Motion in Games
  5. Altmetric Badge
    Chapter 4 A Predictive Collision Avoidance Model for Pedestrian Simulation
  6. Altmetric Badge
    Chapter 5 Applying Affect Recognition in Serious Games: The PlayMancer Project
  7. Altmetric Badge
    Chapter 6 A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences
  8. Altmetric Badge
    Chapter 7 Data Driven Evaluation of Crowds
  9. Altmetric Badge
    Chapter 8 Variety Is the Spice of (Virtual) Life
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    Chapter 9 Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
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    Chapter 10 A Velocity-Curvature Space Approach for Walking Motions Analysis
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    Chapter 11 Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
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    Chapter 12 Real-Time Character Control for Wrestling Games
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    Chapter 13 Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
  15. Altmetric Badge
    Chapter 14 A Semantic Navigation Model for Video Games
  16. Altmetric Badge
    Chapter 15 An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
  17. Altmetric Badge
    Chapter 16 Data Based Steering of Virtual Human Using a Velocity-Space Approach
  18. Altmetric Badge
    Chapter 17 Path Abstraction for Combined Navigation and Animation
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    Chapter 18 Camera Planning in Virtual Environments Using the Corridor Map Method
  20. Altmetric Badge
    Chapter 19 Adaptive Physics–Inspired Facial Animation
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    Chapter 20 Evolved Controllers for Simulated Locomotion
  22. Altmetric Badge
    Chapter 21 Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
  23. Altmetric Badge
    Chapter 22 Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments
  24. Altmetric Badge
    Chapter 23 Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264
Attention for Chapter 3: Motion in Games
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Good Attention Score compared to outputs of the same age and source (77th percentile)

Mentioned by

blogs
1 blog

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
29 Mendeley
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Chapter title
Motion in Games
Chapter number 3
Book title
Motion in Games
Published in
Lecture notes in computer science, June 2016
DOI 10.1007/978-3-642-10347-6_3
Book ISBNs
978-3-64-210346-9, 978-3-64-210347-6
Authors

Van Basten, Ben J H, Jansen, Sander E M, Ioannis Karamouzas, Ben J. H. van Basten, Sander E. M. Jansen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 7%
Ireland 1 3%
France 1 3%
China 1 3%
United States 1 3%
Unknown 23 79%

Demographic breakdown

Readers by professional status Count As %
Researcher 7 24%
Student > Ph. D. Student 7 24%
Student > Bachelor 6 21%
Student > Doctoral Student 3 10%
Other 2 7%
Other 2 7%
Unknown 2 7%
Readers by discipline Count As %
Computer Science 14 48%
Engineering 6 21%
Psychology 6 21%
Linguistics 1 3%
Unknown 2 7%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 June 2016.
All research outputs
#5,762,276
of 22,879,161 outputs
Outputs from Lecture notes in computer science
#1,871
of 8,130 outputs
Outputs of similar age
#94,597
of 352,119 outputs
Outputs of similar age from Lecture notes in computer science
#83
of 374 outputs
Altmetric has tracked 22,879,161 research outputs across all sources so far. This one has received more attention than most of these and is in the 74th percentile.
So far Altmetric has tracked 8,130 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 76% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 352,119 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 374 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 77% of its contemporaries.