Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
Co-designing Object Shapes with Artificial Intelligence
|
---|---|
Chapter number | 21 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_21 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig, German, Kevin, Limm, Marco, Wölfel, Matthias, Helmerdig, Silke |
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 35% |
Student > Master | 3 | 18% |
Professor | 1 | 6% |
Other | 1 | 6% |
Student > Bachelor | 1 | 6% |
Other | 1 | 6% |
Unknown | 4 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 3 | 18% |
Design | 3 | 18% |
Engineering | 2 | 12% |
Computer Science | 2 | 12% |
Arts and Humanities | 1 | 6% |
Other | 2 | 12% |
Unknown | 4 | 24% |