Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies
|
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Chapter number | 36 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published in |
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, July 2020
|
DOI | 10.1007/978-3-030-53294-9_36 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
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Authors |
Shichao Zhao, Zhao, Shichao |
Country | Count | As % |
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United Kingdom | 1 | 100% |
Type | Count | As % |
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Scientists | 1 | 100% |
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 1 | 10% |
Student > Doctoral Student | 1 | 10% |
Lecturer > Senior Lecturer | 1 | 10% |
Unknown | 7 | 70% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 2 | 20% |
Computer Science | 2 | 20% |
Unknown | 6 | 60% |