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Design, User Experience, and Usability. Interaction Design

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Cover of 'Design, User Experience, and Usability. Interaction Design'

Table of Contents

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    Book Overview
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    Chapter 1 Coherent Heuristic Evaluation (CoHE): Toward Increasing the Effectiveness of Heuristic Evaluation for Novice Evaluators
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    Chapter 2 House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design
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    Chapter 3 Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process
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    Chapter 4 Scales for Knowledge Elicitation: An Experimental Comparison Study
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    Chapter 5 The Designer’s Creativity Demand&Influence Factor Model Based on Grounded Theory
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    Chapter 6 Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction
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    Chapter 7 The Usability Testessen – An Innovative Framework for Usability Testing in Practice
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    Chapter 8 Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience
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    Chapter 9 User Experience: How to Drive Innovation on the Fuzzy Front End
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    Chapter 10 Research on User Experience Classification Based on Phenomenological Method
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    Chapter 11 A Product/Process Model Approach to Formalize Collaborative User Experience Design
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    Chapter 12 Should We Measure UX Differently?
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    Chapter 13 How Do Designers Make User-Experience Design Decisions?
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    Chapter 14 NeuroDesign: Making Decisions and Solving Problems Through Understanding of the Human Brain
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    Chapter 15 Strateegia.digital: A Platform that Assumes Design as a Strategic Tool
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    Chapter 16 Why (not) Adopt Storytelling in Design?
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    Chapter 17 Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications
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    Chapter 18 A Systematic Review of User-Centered Design Techniques
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    Chapter 19 A Reusable Approach to Software Support for Adaptive Navigation
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    Chapter 20 How Effectively Do Experts Predict Elderly Target-Users of Assistive Devices? Importance of Expert Knowledge in Device Development
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    Chapter 21 Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App
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    Chapter 22 Lifestyle as the Object of Design: Elements Exploration from Experience Perspective
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    Chapter 23 Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities
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    Chapter 24 Transforming Diagrams’ Semantics to Text for Visually Impaired
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    Chapter 25 Usability Heuristics Evaluation in Search Engine
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    Chapter 26 Managing Information in the Case of Opinion Spamming
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    Chapter 27 Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences
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    Chapter 28 Involving Users in Sound Design
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    Chapter 29 Visualizing Information in Scientific Figures
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    Chapter 30 Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts
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    Chapter 31 Identifying Interaction Patterns for Face Recognition Interfaces Through Research, Prototyping and Testing
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    Chapter 32 The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention
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    Chapter 33 Usability Oriented New Baren Product Design and Test Practice
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    Chapter 34 How Motion Graphics Affect Emotional Quality: In the Context of an In-Vehicle Information System
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    Chapter 35 Designing a Multimodal Emotional Interface in the Context of Negotiation
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    Chapter 36 Multimodality, Naturalness and Transparency in Affective Computing for HCI
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    Chapter 37 palmScape: Calm and Pleasant Vibrotactile Signals
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    Chapter 38 Visualizing a User’s Cognitive and Emotional Journeys: A Fintech Case
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    Chapter 39 A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development
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    Chapter 40 Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering
Attention for Chapter 40: Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering
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Chapter title
Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering
Chapter number 40
Book title
Design, User Experience, and Usability. Interaction Design
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49713-2_40
Book ISBNs
978-3-03-049712-5, 978-3-03-049713-2
Authors

Jiayu Zeng, Marcelo M. Soares, Renke He, Zeng, Jiayu, Soares, Marcelo M., He, Renke

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Professor 2 15%
Student > Ph. D. Student 2 15%
Researcher 1 8%
Lecturer 1 8%
Unknown 7 54%
Readers by discipline Count As %
Engineering 3 23%
Computer Science 2 15%
Agricultural and Biological Sciences 1 8%
Social Sciences 1 8%
Arts and Humanities 1 8%
Other 0 0%
Unknown 5 38%