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Human Aspects of IT for the Aged Population. Technologies, Design and User Experience

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Cover of 'Human Aspects of IT for the Aged Population. Technologies, Design and User Experience'

Table of Contents

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    Book Overview
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    Chapter 1 Older Adults’ Participation in VIAS’ Mobile App Design
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    Chapter 2 Technology Development with Older People: The Role of “Unfettered Design”
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    Chapter 3 A Study of Green Printing Technology Application for Product Value-Added Design
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    Chapter 4 Using Academic Work Places to Involve Older People in the Design of Digital Applications. Presentation of a Methodological Framework to Advance Co-design in Later Life
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    Chapter 5 Services for Cognitive Health Co-created with Older Adults
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    Chapter 6 Enhancing Self-efficacy as a Part of the Design Process
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    Chapter 7 Active Participation of Older Adults in the Development of Stimulus Material in an Storytelling Context
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    Chapter 8 A Study of the Rubber Mat Product Design for Electric Scooter
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    Chapter 9 Value and Values in Inclusive Design
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    Chapter 10 Use of Augmented Reality by Older Adults
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    Chapter 11 Age-Related Differences in Takeover Request Modality Preferences and Attention Allocation During Semi-autonomous Driving
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    Chapter 12 Older People and Technology Use: The Importance of Using Video Stimuli in Group Discussions
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    Chapter 13 Embodied Interaction Design to Promote Creative Social Engagement for Older Adults
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    Chapter 14 The Effect of Sensory Feedback on Time Perception of Interface Indicator from Age Difference
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    Chapter 15 Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly
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    Chapter 16 Visual Attention of Young and Older Drivers in Takeover Tasks of Highly Automated Driving
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    Chapter 17 Practical Evaluation of the Emergency Usability Lab for Testing the Usability of Medical Devices in Emergency Situations
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    Chapter 18 “Just Because You’re Older…”: Seniors Respond to Telecom Sales Practices in Canada
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    Chapter 19 A Contextual Usability Exploration of Cash and Ticket Machines
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    Chapter 20 Assessing Alternative Text Presentation and Tablet Device Usage for Low Vision Leisure Reading
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    Chapter 21 Understanding Continuous Wearable Technology Use Behavior for Fitness and Self–health Management Among Middle-Aged and Elderly People
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    Chapter 22 Digital Mobile Technology Enhancing Social Connectedness Among Older Adults in Sweden
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    Chapter 23 Wearable Technologies: Acceptance Model for Smartwatch Adoption Among Older Adults
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    Chapter 24 Exploring the Feasibility of the Elderly in the Space Guidance of Tactile Feedback Technology
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    Chapter 25 Attitudinal and Behavioral Differences Between Older and Younger Adults Using Mobile Devices
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    Chapter 26 Identification Issues Associated with the Use of Wearable Accelerometers in Lifelogging
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    Chapter 27 Older Women Living in Unfavorable Contexts and Tablets in Uruguay: A Design for Access and Use of Inclusive Information
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    Chapter 28 Smartwatch Use Among Older Adults: Findings from Two Large Surveys
Attention for Chapter 18: “Just Because You’re Older…”: Seniors Respond to Telecom Sales Practices in Canada
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Chapter title
“Just Because You’re Older…”: Seniors Respond to Telecom Sales Practices in Canada
Chapter number 18
Book title
Human Aspects of IT for the Aged Population. Technologies, Design and User Experience
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-50252-2_18
Book ISBNs
978-3-03-050251-5, 978-3-03-050252-2
Authors

Kim Sawchuk, Constance Lafontaine, Sawchuk, Kim, Lafontaine, Constance

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 2 100%
Readers by discipline Count As %
Social Sciences 2 100%